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R6 Developer AMA Roundup: Emerald Plains inspiration, designing a balanced operator, new map ban system

Check out our quick roundup of the recent developer Ask Me Anything on the Rainbow6 subreddit.

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On Apr. 29, a number of Ubisoft Rainbow Six: Siege developers engaged in a Reddit Ask Me Anything (AMA) which gave the community a chance to get answers to their most pressing concerns.

The AMA can be read in full here and included four total developers across a number of departments:

  • Alexander - Creative Director
  • Yann - Level Design Director
  • Frédéric - Maps Lead
  • Dominic - Game Designer

While we couldn't include every response, we've summarised some of the most interesting bits together into a quick summary.

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The quotes listed below are extracts of the full responses, a full answer can be found linked with the question.

Maps: Emerald Plains inspiration, forgotten Polish map, upcoming TDM map

Starting off with new content, the inspiration of the newest map in the game that launched with Demon Plains was revealed.

Additionally, the near-forgotten Polish map that was shelved was brought up by a user.

There was also a question regarding a potential Consulate rework, which was recently removed from competitive play.

Finally, there was also talk of the upcoming TDM map and what it meant for the casual side of Siege.

Game mechanics: New map ban system, reusing weapons, "unicorn" operators

Rainbow Six content creator Tobias "BikiniBodhi" Emil also joined the AMA with a question regarding the trend of Siege players to ban new maps.

There were also a question regarding the reuse of weapons in game over new weapons.

In addition, another user was interested in seeing more unique weapon and operator designs.

Design: "Loss" of "realistic tone and design", unique melee weapons, designing a balanced operator

The concern of some users regarding a potential shift to what is perceived to be a more fantastical style of design was also raised.

Another user expressed support for the unique melee weapons and wondered if there would be more such designs in the future.

Additionally, there was a question on how new operators like Azami are designed to be balanced.

Balancing: Different scopes on the same gun, pro input on maps, op. speed-armor combination

Coming to balancing decisions, the oft-asked question regarding variation in scopes for the same gun on different operators was also answered.

There was also a question regarding the input of esports pros in map design.

The developers also revealed that they had been looking at a potential "4-speed" operator.

And so that's a quick summary on the R6 developer AMA, which you can find in full here.

Be sure to check back for further updates as we approach the reveal of the new season in just a few weeks at the Charlotte Major.