
Season 4 Reloaded is about to kick off in Black Ops 6 and Warzone, and Activision has released a new set of patch notes. The update will bring several new additions, which were already announced through previous blog posts, and make important changes and adjustments.
We have a summary of all the important notes so you can read about the different changes before the update drops.
When is the Warzone Season 4 Reloaded patch coming out?
The Black Ops 6 Season 4 Reloaded patch is scheduled to come out on Wednesday, July 2nd at 9:00 AM (5:00 PM BST) across all platforms. This is a day before the usual update day, which is on Thursday.
Patch notes
Leaving aside all the additions already announced through the blog posts, here are the patch notes for the Warzone Season 4 Reloaded update:
Maps
Adjusted
Verdansk
- Train
- The train is rolling into this half-season with a few familiar upgrades. All aboard!
- Added a Buy Station to the train
- Added a UAV Tower to the train
- The UAV Tower is disabled in Battle Royale Ranked.
Loot and Economy
Adjustments
All Modes
- New Weapons Added to Ground Loot
- Season 4 weapons are now available as ground loot across all core modes.
Battle Royale
- Care Package Killstreak
- Rare loot in Battle Royal.
- Care Package contents have been updated to include a chance at the following rare items:
- Specialist
- Hand Cannon
- Bunker Buster
- Armor Satchel
- Self-Revive
- Door Barricade
- Ammunition Box
- Armor Box
Resurgence, Plunder
- Updated Lootable Perks
- Shrouded
- Irradiated
- Loot Master
- Cold-Blooded
- Reactive Armor
- Birdseye
Contracts
Adjustments
Battle Royale
- Most Wanted Spawns
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Contract Reveal Timings
- Below outlines the final circle in which various contracts will spawn on the map.
- No more contracts will spawn at all once the 4th circle ends.
Battle Royale, Resurgence
- Most Wanted
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Doubled the monetary payout for killing a Most Wanted target.
Perks
Adjustments
- Reactive Armor
- Now regenerates up to full armor over ~35 seconds.
- Tracker
- Reduced total marked targets from 5 to 1.
- Close range duration decreased from 3.75 seconds to 1 second.
- Mid range duration decreased from 5 seconds to 1 second.
- Long range duration decreased from 7.5 seconds to 3 seconds.
- Grenadier
- Equipment is now deployed faster.
- Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
- Bomb Squad
- Damage reduction now applies to self-inflicted explosive damage.
- Explosive damage reduction increased from 30% to 45%.
- Restock
- Equipment regeneration time increased from 50 seconds to 60 seconds.
- Scavenger
- The amount of cash dropped decreased from $1500 to $1000.
- Reflexes
- The explosive delay time increased from 1.5 seconds to 1.6 seconds.
Weapon
Assault Rifles
AK-74
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 15%.
- Horizontal Recoil penalty reduced from 30% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 25%.
- First Shot Recoil improvement increased from 30% to 37%.
- Muzzle Brake
- First Shot Recoil improvement increased from 60% to 63%.
- Lightweight Foregrip
- Idle Sway improvement increased from 45% to 55%.
- Precision Foregrip
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 45% to 50%.
- Slide Hip Fire Spread improvement increased from 45% to 50%.
- Dive Hip Fire Spread improvement increased from 55% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 50%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 20% to 35%.
AMES 85
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 7% to 10%.
- Horizontal Recoil improvement increased from 7% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 65% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
AS VAL
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 20% to 23%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 60% to 70%.
- Dive to Fire improvement increased from 60% to 70%.
- CQB Grip
- Slide to Fire improvement increased from 60% to 70%.
- Dive to Fire improvement increased from 60% to 70%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 40%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
CR-56 AMAX
- Rapid Fire
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 22% to 30%.
- First Shot Recoil improvement increased from 45% to 50%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 57% to 62%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
Cypher 091
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Assault Grip
- Sprint to Fire improvement increased from 90ms to 100ms.
- Commando Grip
- Sprint to Fire improvement increased from 40ms to 50ms.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Sprint to Fire improvement increased from 60ms to 70ms.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 20ms.
- ADS Speed improvement increased from 15ms to 25ms.
- Flip Mag
- Now improves Sprint to Fire by 15ms.
- Now improves ADS Speed by 15ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
FFAR 1
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
Goblin MK2
- Rapid Fire
- Vertical Recoil penalty reduced from 30% to 20%.
- Horizontal Recoil penalty reduced from 30% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.01m/s
GPR 91
- Rapid Fire
- Horizontal Recoil penalty reduced from 30% to 25%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.15m/s.
- Tactical Sprint Speed improvement increased by 0.13m/s.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Tactical Laser
- Tactical Stance Spread improvement increased from 67% to 72%.
- Tactical Stance ADS Movement Speed improved by 0.13m/s.
- Tactical Stance ADS Speed improvement increased from 10% to 25%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.14m/s.
- Light Stock
- Movement Speed improvement increased by 0.09m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.11m/s.
- Movement Speed improvement increased by 0.09m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.11m/s.
- Flinch Received improvement increased from 30% to 35%.
Kilo 141
- Rapid Fire
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 13% to 16%.
- Horizontal Recoil improvement increased from 13% to 16%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 24% to 30%.
- First Shot Recoil improvement increased from 45% to 50%.
- Lightweight Foregrip
- Idle Sway improvement increased from 57% to 63%.
- Precision Foregrip
- Idle Sway improvement increased from 32% to 42%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 33% to 38%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
Krig C
- Maximum Damage Range reduced from 0-44.4m to 0-39.4m.
- Medium Damage Range 1 reduced from 44.4-55.9m
- Minimum Damage Range reduced from >55.9m to >49.5m.
- Arms multiplier decreased from 1.05x to 1x
- Aim Down Sight Movement Speed decreased from 3.3m/s to 3m/s
- Sprint to Fire Speed increased from 200ms to 215ms
- Bullet Velocity decreased from 870m/s to 850m/s
- Flinch Resistance reduced by 20%
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty increased from 25% to 30%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
Model L
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- CHF Barrel
- Vertical Recoil Penalty reduced from 45% to 40%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 40%.
- Slide Hip Fire Spread improvement increased from 25% to 35%.
- Dive Hip Fire Spread improvement increased from 35% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 20ms.
- ADS Speed improvement increased from 15ms to 20ms.
- Flip Mag
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 30ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.17m/s.
- Heavy Stock
- Flinch Received improvement increased from 60% to 65%.
- Combat Stock
- ADS Movement Speed improvement increased by 0.14m/s.
- Flinch Received improvement increased from 35% to 40%.
MCW (MWIII)
- Maximum Damage Range increased from 0-31.8m to 0-34.3m.
- Medium Damage Range 1 damage increased from 26 to 28
- Medium Damage Range 1 range increased from 31.8-44.4m to 34.3-44.4m
- Minimum Damage Range reduced from 24 to 23.
- Headshot multiplier decreased from 1.3x to 1.27x
- Upper Torso and Lower Torso multipliers decreased from 1.1x to 1x
STG44 (MWIII)
- Maximum Damage Range increased from 28 to 39
- Medium Damage Range 1 increased from 24 to 30
- Minimum Damage Range increased from 22 to 28
- Reduced Gunkick
- Reduced Visual Recoil
M13B (MWII)
- Maximum Damage Range damage increased from 24 to 34
- Maximum Damage Range range increased from 0-26m to 0-35.6m
- Medium Damage Range 1 damage increased from 21 to 27
- Medium Damage Range 1 range increased from 26-38.1m to 35.6-45.7m
- Minimum Damage Range damage increased from 19 to 23
- Minimum Damage Range range increased from >38.1m to >45.7m
- Bullet Velocity increased from 600m/s to 700m/s
- Headshot multiplier decreased from 1.4x to 1.05x
- Upper Torso multiplier decreased from 1.2x to 0.97x
- Lower Torso and Leg multipliers decreased from 1x to 0.92x
- Aim Down Sight Movement Speed increased from 2.9m/s to 3.2m/s
- Aim Down Sight Speed reduced from 230ms to 260ms
- Reduced Gunkick
- Reduced Visual Recoil
M4 (MWII)
- JAK Harbinger Kit
- Minimum Damage increased from 55 to 67
- Maximum Damage Range increased from 25.4m to 38.1m
- Leg Multiplier increased from 0.9x to 1x
- Removed Medium Damage Range 2
SMGs
C9
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Tactical Laser
- Tactical Stance Spread improvement increased from 60% to 75%.
- Tactical Stance ADS Movement Speed improved by 0.25m/s.
- Tactical Stance ADS Speed improvement increased from 29% to 59%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
- Flinch Received improvement increased from 45% to 50%.
KSV
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 55% to 60%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- CQB Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 50% to 55%.
- Slide Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
Tanto .22
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 8% to 11%.
- Horizontal Recoil improvement increased from 8% to 11%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Compensator
- Vertical Recoil improvement increased from 30% to 40%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 28%.
- Muzzle Brake
- First Shot Recoil improvement increased from 60% to 65%.
- Vertical Foregrip
- Horizontal Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Horizontal Recoil improvement increased from 15% to 20%.
- Ranger Foregrip
- Horizontal Recoil improvement increased from 15% to 20%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 30% to 35%.
- Idle Sway Delay increased by 100ms.
- Fast Mag II
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 31ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
PP-919
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 17%.
- Horizontal Recoil improvement increased from 15% to 17%.
- Long Barrel
- Range improvement increased from 35% to 45%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Reinforced Barrel
- Range improvement increased from 20% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Compensator
- Vertical Recoil improvement increased from 30% to 35%.
- Horizontal Recoil improvement increased from 20% to 30%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Muzzle Brake
- First Shot Recoil improvement increased from 65% to 70%.
- Ergonomic Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- CQB Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.1m/s.
Jackal PDW
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 18%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
- Flinch Received improvement increased from 20% to 25%.
Kompakt 92
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 10%.
- Horizontal Recoil improvement increased from 5% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 18%.
- Vertical Foregrip
- Horizontal Recoil improvement increased from 25% to 30%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 55%.
- Horizontal Recoil improvement increased from 10% to 20%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
- Flinch Received improvement increased from 35% to 40%.
Saug
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
PPSh-41
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 16%.
- Horizontal Recoil improvement increased from 10% to 16%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.13m/s.
- Tac Sprint Speed improvement increased by 0.05m/s.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.17m/s.
- Ergonomic Stock
- Slide to Fire improvement increased from 30% to 35%.
- Dive to Fire improvement increased from 30% to 35%.
- ADS Movement Speed improvement increased by 0.08m/s.
- Balanced Stock
- Movement Speed improvement increased by 0.17m/s.
- Agility Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Combat Stock
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Light Stock
- Movement Speed improvement increased by 0.1m/s.
Ladra
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
LC10
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 28%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 40% to 45%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Aim Walking Steadiness improvement increased from 40% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- Flinch Received improvement increased from 30% to 35%.
AMR9 (MWIII)
- JAK Ettin Double Barrel Kit
- Minimum Damage decreased from 22 to 21
- Medium 1 Damage Range decreased from 27m to 23m
- Leg Multipliers increased from 0.8x to 0.9x
- 25% Damage Range Penalty Removed
Striker (MWIII)
- Maximum Damage Range increased from 0-10.9m to 0-11.4m
- Medium Damage Range 1 damage reduced from 34 to 32
- Minimum Damage Range damage reduced from 28 to 25
- Headshot multiplier increased from 1.3x to 1.4x
- Upper Torso multiplier increased from 1.1x to 1.3x
- Lower Torso multiplier decreased from 1.1 to 1.04x
- Medium Damage Range 2 Removed
- Reduced Visual Recoil
BAS-P (MWII)
- Maximum Damage Range increased from 28 to 34
- Medium Damage Range 1 increased from 24 to 28
- Minimum Damage Range increased from 19 to 21
- Headshot multiplier decreased from 1.2x to 1.15x
- Lower Torso and Leg multipliers decreased from 1x to 0.85x
- Aim Down Sight Movement Speed increased from 3.4m/s to 3.6m/s
- Medium Damage Range 2 Removed
- Medium Damage Range 3 Removed
- Reduced Gunkick
- Reduced Visual Recoil
Lachmann Shroud (MWII)
- JAK Decimator
- Maximum Damage Range increased from 10.1m to 11.7m
- Medium Damage Range 1 increased from17.8m to 19.8m
Vaznev-9K (MWII)
- Maximum Damage Range damage increased from 31 to 35
- Maximum Damage Range range increased from 0-11.4m to 0-11.9m
- Medium Damage Range 1 damage increased from 29 to 31
- Medium Damage Range 1 range increased from 11.4-18.5m to 11.9-20m
- Minimum Damage Range increased from 23 to 24
- Headshot multiplier decreased from 1.2x to 1.1x
- Upper Torso and Lower Torso multipliers decreased from 1.05x to 1x
- Aim Down Sight Movement Speed increased from 3.3m/s to 3.6m/s
- Medium Damage Range 2 Removed
- Medium Damage Range 3 Removed
- Reduced Gunkick
- Reduced Visual Recoil
Vel 46 (MWII)
- Maximum Damage Range damage increased from 25 to 30
- Maximum Damage Range range increased from 0-11.1m to 0-11.7m
- Medium Damage Range 1 damage increased from 22 to 26
- Medium Damage Range 1 range increased from 11.1-20.3m to 11.7-20.8m
- Minimum Damage Range damage increased from 16 to 20
- Minimum Damage Range range increased from >20.3m to >20.8m
- Upper Torso multiplier decreased from 1.1x to 1x
- Lower Torso multiplier decreased form 1.1 to 0.9x
- Medium Damage Range 2 Removed
- Reduced Gunkick
- Reduced Visual Recoil
Shotguns
Marine SP
- Heavy Barrel
- Vertical Recoil improvement increased from 30% to 45%.
- Now reduces Flinch received by 80%.
- Quick Load Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Now improves ADS Movement Speed by 0.25 m/s.
- Combat Barrel
- Sprint to Fire improvement increased from 35ms to 40ms.
- Now improves ADS Movement Speed by 0.25 m/s.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
ASG-89
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 20% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 10% to 13%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
Maelstrom
- Recoil Springs
- Vertical Recoil improvement increased from 15% to 18%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 13% to 15%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
Reclaimer 18 (MWIII)
- Maximum Damage Range (per pellet) increased from 0-1m to 0-1.77m
- Medium Damage Range 1 (per pellet) damage increased from 45 to 55
- Medium Damage Range 1 (per pellet) range increased from 1-2.54m to 1.77-4.57m
- Medium Damage Range 2 (per pellet) increased from 2.54-3.8m to 4.57-8.9m
- Minimum Damage Range (per pellet) increased from >3.8m to >8.9m
- Aim Down Sight Move Speed increased from 3m/s to 3.2m/s
KV Broadside
- JAK Jawbreaker
- Maximum Damage Range increased from 26.6m to 40.6m
- Bullet Velocity increased 790m/s to 820m/s
- Aim Down Sight Move Speed increased from 2.5 m/s to 3m/s
- Magazine Size increased from 40 to 45
- Medium Damage Range 1 Removed
- Medium Damage Range 2 Removed
LMGs
- All Black Ops 6 LMGs Flinch Resistance improved by 15%.
PU-21
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 18% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 45% to 55%.
- Precision Foregrip
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.1m/s.
XMG
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 8% to 11%.
- Horizontal Recoil improvement increased from 8% to 11%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
GPMG-7
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 45% to 50%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 65% to 70%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 25% to 35%.
Feng 82
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
Bruen MK9 (MWIII)
- JAK Shadow Titan Kit
- Maximum Damage Range increased from 17.9m to 20m
- Lower Torso and Leg multipliers increased from 1x to 1.1x
- Aim Down Sight Speed improved from 300ms to 280ms
- Aim Down Sight Movement Speed increased from 2.8m/s to 3m/s
- Removed 10% velocity penalty
Marksman Rifles
SWAT 5.56
- Rapid Fire
- Vertical Recoil penalty reduced from 50% to 45%.
- Horizontal Recoil penalty reduced from 50% to 45%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 7%.
- Horizontal Recoil improvement increased from 5% to 7%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.13m/s.
- Super Sprint Speed improvement increased by 0.08m/s.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Steady Aim Laser
- Hip Fire Spread improvement increased from 30% to 50%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 40%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 70%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.18m/s.
- Light Stock
- Movement Speed improvement increased by 0.15m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.1m/s.
- Movement Speed improvement increased by 0.11m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.06m/s.
- Flinch Received improvement increased from 20% to 35%.
- Combat Stock
- ADS Movement Speed improvement increased by 0.13m/s.
Tsarkov 7.62
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 20% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Handguard
- Idle Sway improvement increased from 45% to 55%.
- Precision Handguard
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.03m/s.
AEK-973
- Rapid Fire
- Vertical Recoil penalty reduced from 60% to 55%.
- Horizontal Recoil penalty reduced from 60% to 55%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 55% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 15ms.
- ADS Speed improvement increased from 15ms to 19ms.
- Flip Mag
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 29ms.
DM-10
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 30% to 25%.
- Recoil Springs
- Vertical Recoil improvement increased from 8% to 11%.
- Horizontal Recoil improvement increased from 8% to 11%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 50% to 55%.
- Lightweight Handguard
- Idle Sway improvement increased from 35% to 45%.
- Precision Handguard
- Idle Sway improvement increased from 15% to 25%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
TR2
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Fast Mag II
- Reload Speed increased.
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 29ms.
- Reserve ammunition increased.
- Flip Mag
- Sprint to Fire improvement increased from 1ms to 15ms.
- ADS Speed improvement increased from 15ms to 19ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
Essex Model 07
- Addressed an issue causing misalignment while in ADS with the Essex Model 07.
- Recoil Springs
- Vertical Recoil improvement increased from 15% to 18%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 20% to 22%.
- Lightweight Handguard
- Idle Sway improvement increased from 40% to 50%.
- Precision Handguard
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Lever
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Lever
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- Flinch Received improvement increased from 30% to 35%.
MCW 6.8 (MWIII)
- MCW 6.8 Full-Auto Conversion
- Minimum Damage decreased from 44 to 41
- Maximum Damage Range increased from 35.5m to 43.1m
- Headshot multiplier increased from 1.2x to 1.3x
- Lower Torso and Leg multipliers increased from 1x to 1.1x
- Aim Down Sight Movement Speed increased from 2.3m/s to 3m/s
- Magazine Size increased from 30 to 40 rounds
- Medium Damage Range 1 Removed
Snipers
LW3A1 Frostline
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 25% to 30%.
- Ranger Pad
- Sprint Speed improvement increased by 0.18m/s.
- Super Sprint Speed improvement increased by 0.08m/s.
- Quickdraw Riser
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.28m/s.
- Light Stock
- Movement Speed improvement increased by 0.23m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.13m/s.
- Movement Speed improvement increased by 0.09m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.2m/s.
- Flinch Received improvement increased from 23% to 29%.
SVD
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 15%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 12% to 15%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Quickdraw Riser
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 12.5% to 15.5%.
LR 7.62
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 25% to 30%.
- Lightweight Handguard
- Idle Sway improvement increased from 45% to 55%.
- Precision Handguard
- Idle Sway improvement increased from 25% to 35%.
- Quickdraw Grip
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 200ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 18% to 21%.
AMR Mod 4
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Quickdraw Grip
- Flinch Received penalty reduced 17% to 13%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 8% to 3%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
HDR
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Quickdraw Grip
- Flinch Received penalty reduced 17% to 13%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 8% to 3%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
KATT-AMR (MWIII)
- Bullet Velocity increased from 620m/s to 650m/s
- Aim Down Sight Speed improved from 630ms to 620ms
MORS (MWIII)
- Maximum Damage Range increased from 0-70m to 0-96.5m
- Minimum Range Damage increased from 0-70m to 0-96.5m
- Minimum Range Damage damage increased from 115 to 120
- Minimum Range Damage range increased from >70m to >96.5m
- Lower Torso multiplier increased from 1.2x to 1.3x
- Medium Damage Range 1 removed
FJX Imperium (MWII)
- Maximum Damage Range damage increased from 150 to 180
- Maximum Damage Range range increased from 0-58.4m to 0-70.3m
- Minimum Range Damage increased from >58.4m to >70.3m
MCPR-300 (MWII)
- Maximum Damage Range increased from 0-35.5m to 0-50.8m
- Medium Damage Range 1 increased from 35.5-68.6m to 50.8-81.2m
- Minimum Damage Range increased from >68.6m to >81.2m
- Leg multipliers increased from 0.7x to 1.05x
- Aim Down Sight Speed improved from 600ms to 570ms
Victus XMR (MWII)
- Maximum Damage Range damage increased from 150 to 180
- Maximum Damage Range range increased from 0-60m to Infinite
- Minimum Range Damage damage increased from 120 to 180
- Minimum Range Damage range increased from >60m to Infinite
- Now has infinite 1 shot headshot potential
- Bullet Velocity decreased from 800m/s to 610m/s
- Aim Down Sight Speed improved from 625ms to 615ms
- Medium Damage Range 1 removed
- Decreased flinch resistance by 20%
Pistols
9mm PM
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 7% to 10%.
- Horizontal Recoil improvement increased from 7% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 40% to 50%.
- Idle Sway Delay increased by 100ms.
Grekhova
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 20% to 25%.
- Slide Hip Fire Spread improvement increased from 25% to 30%.
- Dive Hip Fire Spread improvement increased from 35% to 40%.
- Target Laser
- Aim Walking Steadiness improvement increased from 25% to 35%.
- Idle Sway Delay increased by 100ms.
GS45
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 7%.
- Horizontal Recoil improvement increased from 5% to 7%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 25% to 30%.
- Dive Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Aim Walking Steadiness improvement increased from 30% to 35%.
- Idle Sway Delay increased by 100ms.
Stryder .22
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
Specials
Sirin 9mm
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 65%.
Nail Gun
- Increased Nail Gun ammo count from 15 to 20.
UI/UX
- Helicopter Icons Quality of Life
- Enemy helicopters will now display an icon even when flying at extreme altitudes directly above the player.
- Previously, these icons would disappear if the helicopter was too high, despite being overhead.
- Advanced Splash Settings Quality of Life
- Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
- Position: Center or Right
- Visibility: On or Off
- These settings can be found under:
- Settings > Interface > Gameplay HUD > Edit Splash Notifications
Bug Fixes
- Fixed an issue where MW2 and MW3 weapon attachments were missing pros and cons in their descriptions.
- Fixed an issue where the Stryer Burst Mod attachment did not update the weapon HUD text to reflect the attachment name.
- Fixed an issue where the Backcell daily challenge for 5 "ADS Kills" was incorrectly tracking hipfire kills.
- Fixed an issue where the Gun Slinger Calling Card challenge was awarding progress for shotgun kills.
- Fixed an issue where XM4 Military Camo rewards were not granting XP consistent with other weapon camos.
- Fixed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
- Fixed an issue where the Olympia’s Gold Tiger camo would not unlock or appear selectable after meeting the required conditions.
- Fixed an issue where loadout weapons could spawn after a player was bought back.
- Fixed an issue where the Basic Training challenge could progress multiple times in a single match; it now only progresses once as intended.
- Fixed an issue resulting in the HUD not displaying after a player rejoined..
- Fixed an issue causing slug rounds to use an incorrect ammunition type.
- Fixed an issue causing misalignment while in ADS with the Essex Model 07.
- Fixed an issue that resulted in players missing their weapon upon redeploy after a Jailbreak.
Make sure to stay tuned to Siege.gg for the best coverage of the Call of Duty franchise and all the major shooter titles.