
With Season 4 of Black Ops 6 starting in a few hours, the developers have posted the patch notes for the respective update. Unlike the previous marketing materials and blog posts, the notes give us a detailed list of all the changes and additions.
This includes adjustments that aren't usually in promotional material, like weapon balancing or system improvements. We have compiled the notes so you know about all these changes.
When does Black Ops 6 Season 4 start?
Season 4 for Black Ops 6 and Warzone is scheduled to begin on Thursday, May 29th at 9:00 AM PT (5:00 PM BST).
PC players can preload the update to download all the files preemptively and enjoy the new content as soon as it comes out. The preload for console users will begin a few hours before the season begins.
What are the patch notes for Black Ops 6 Season 4?
Here are the patch notes for Black Ops 6 Season 4 that were posted on the official website, excluding everything about the new content that you can already find in our previous article:
Multiplayer
Maps
- Firing Range
- Adjusted start spawns for Search and Destroy.
- Fixed water alignment with ground.
- Nomad
- Fixed rendering distance on building.
- Fixed missing geometry on a wall.
- Dealership
- Fixed collision along the street to stop equipment from falling through.
Modes
- Free For All
- Made improvements to Free For All spawn logic.
- Infected
- Addressed an issue that could prevent the first Infected player from accessing their Loadout.
Weapons
Assault Rifles
- XM4
- CHF Barrel
- Vertical Recoil Penalty reduced from 45% to 40%.
- Horizontal Recoil Penalty reduced from 20% to 15%.
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- AK-74
- Maximum Damage Range increased from 0-38.1m to 0-40.6m.
- Minimum Damage Range increased from >38.1m to >40.6m.
- CHF Barrel
- Vertical Recoil Penalty reduced from 50% to 35%.
- Horizontal Recoil Penalty reduced from 20% to 10%.
- Marksman Foregrip
- Gun Kick reduction while focused increased from 15% to 25%.
- AMES 85
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- GPR 91
- Maximum Damage Range increased from 0-22.2m to 0-45.7m
- Medium Damage Range removed
- CHF Barrel
- Vertical Recoil Penalty reduced from 40% to 35%.
- Horizontal Recoil Penalty reduced from 20% to 15%.
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 25%.
- Gun Kick reduction while focused increased from 20% to 30%.
- Model L
- CHF Barrel
- Vertical Recoil Penalty reduced from 55% to 45%.
- Horizontal Recoil Penalty reduced from 25% to 20%.
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Goblin Mk2
- Marksman Foregrip
- View Kick reduction while focused increased from 20% to 30%.
- Gun Kick reduction while focused increased from 25% to 30%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- AS VAL
- Medium Damage Range 1 damage increased from 18 to 19.
- Krig C
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- Cypher 091
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 30%.
- Gun Kick reduction while focused increased from 20% to 30%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- Kilo 141
- Increased View Kick strength
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 30%.
- Gun Kick reduction while focused increased from 20% to 30%.
- CR-56 AMAX
- Increased View Kick strength and deviation.
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 30%.
- Gun Kick reduction while focused increased from 20% to 30%.
SMGs
- C9
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- KSV
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 35%.
- Tanto .22
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- PP-919
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 35%.
- Jackal PDW
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Saug
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 35%.
- PPSh-41
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Ladra
- Marksman Foregrip
- View Kick reduction while focused increased from 15% to 20%.
- Gun Kick reduction while focused increased from 20% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 35%.
Shotguns
- ASG-89
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- Maelstrom
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
LMGs
- Marksman Foregrip
- View Kick reduction while focused increased from 20% to 25%.
- Gun Kick reduction while focused increased from 20% to 25%.
- PU-21
- Reduced View Kick strength and deviation.
- Movement Speed increased from 4.5m/s to 4.6m/s.
- Sprinting Movement Speed increased from 6.1m/s to 6.2m/s.
- ADS Movement Speed increased.
- ADS Firing Movement Speed increased from 2.1m/s to 2.3m/s.
- Heavy Stock
- Flinch reduction increased from 45% to 50%.
- Combat Stock
- Flinch reduction increased from 20% to 30%.
- XMG
- Reduced View Kick strength and deviation.
- Movement Speed increased from 4.3m/s to 4.4m/s.
- Sprinting Movement Speed increased from 6m/s to 6.1m/s.
- ADS Movement Speed increased from 2.4m/s to 2.5m/s.
- ADS Firing Movement Speed increased from 1.7m/s to 1.9m/s.
- GPMG-7
- Reduced View Kick strength and deviation.
- Movement Speed increased from 4.4m/s to 4.5m/s.
- Sprinting Movement Speed increased from 6m/s to 6.1m/s.
- ADS Movement Speed increased.
- ADS Firing Movement Speed increased from 1.9m/s to 2.1m/s.
- Feng 82
- Reduced View Kick strength and deviation.
- Movement Speed slightly increased.
- Sprinting Movement Speed slightly increased.
- ADS Movement Speed slightly increased.
- ADS Firing Movement Speed increased from 2.4m/s to 2.5m/s.
- Heavy Stock
- Flinch reduction increased from 45% to 50%
- Combat Stock
- Flinch reduction increased from 20% to 30%
Marksman Rifles
- Swat 5.56
- Burst Fire Cooldown reduced from 0.22s to 0.19s.
- Adjustments to recoil pattern within the burst.
- Rapid Fire:
- Burst Fire Cooldown reduced from 0.17s to 0.16s.
- Vertical Recoil penalty increased from 30% to 50%.
- Horizontal Recoil penalty increased from 30% to 50%.
- Marksman Foregrip
- View Kick reduction while focused increased from 10% to 20%.
- Gun Kick reduction while focused increased from 15% to 25%.
- Tsarkov 7.62
- Marksman Foregrip
- View Kick reduction while focused increased from 10% to 25%.
- Gun Kick reduction while focused increased from 15% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
- AEK-973
- Burst Fire Cooldown reduced from 0.325s to 0.29s.
- Rapid Fire
- Burst Fire Cooldown reduced from 0.295s to 0.26s.
- Vertical Recoil penalty increased from 50% to 60%.
- Horizontal Recoil penalty increased from 50% to 60%.
- Marksman Foregrip
- View Kick reduction while focused increased from 10% to 20%.
- Gun Kick reduction while focused increased from 15% to 25%.
- DM-10
- Marksman Foregrip
- View Kick reduction while focused increased from 10% to 20%.
- Gun Kick reduction while focused increased from 15% to 25%.
- TR2
- Drop Time improved from 0.5s to 0.35s.
- Marksman Foregrip
- View Kick reduction while focused increased from 10% to 20%.
- Gun Kick reduction while focused increased from 15% to 25%.
- Heavy Stock
- Flinch reduction increased from 50% to 55%.
- Combat Stock
- Flinch reduction increased from 25% to 30%.
Special
- D1.3 Sector
- Addressed an issue with projectile behavior when firing into water.
Scorestreaks
- Addressed an issue that could prevent lingering fire from persisting after a Napalm Strike.
Audio
- Addressed several missing voice lines across multiple Operators.
UI
- Detailed Death Recap
- We've rolled out an expanded version of the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death:
- Affected by Live Ping: Indicates if the enemy had you pinged.
- Affected by UAV: Indicates if you were revealed on the minimap by a UAV or HARP.
- Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your position to nearby enemies.
- Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was held as Body Shield by an enemy.
- Affected by Sleeper Agent: Indicates you were eliminated by an enemy infiltrating your team with the Sleeper Agent Field upgrade.
- Affected by Scout Pulse: Indicated you were eliminated by an enemy using the Scout Pulse Scorestreak.
- Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
- Affected by Signal Lure: Indicated your position was revealed because you use the Signal Lure Field Upgrade.
- Fixed an issue where players were able to open the Fire Mod Attachment Skins section by using the contextual menu in the Weapons tab..
- Fixed an issue when highlighting a Non-Prestige Challenge, the Challenge complete state would display the incorrect progress and the metadata would be missing.
- Fixed an issue where Fire Mod Attachments would have UI for available skins, but could not be interacted with.
- Fixed an issue where the Scoreboard would display 8 rounds as the Win Limit, despite the game ending at 6 Rounds.
- Fixed an issue where the “YOU ARE ELIMINATED” splash would remain on screen.
Stability
- Theater Mode temporarily disabled due to an issue with loading replays.
Ranked Play
Restrictions Update
- SMGs
- C9
- Tacticals
- Flashbangs
Season 04 Rank Setback
- Competitors who are continuing their conquest in Ranked Play from Season 03 will notice that their accounts may have been set back as outlined in previous notes.
- Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
- Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 03 with no SR deduction.
- Gold or Platinum Rank players will start Season 04 in Tier I of Gold or Platinum respectively.
- Diamond Rank and above players will start the Season 04 at Diamond I.
Demotion Protection
- Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 04, and players can expect 1 free loss per day via Daily Loss Forgiveness like in Season 03.
Zombies
Maps
- Terminus
- Addressed an issue that prevented the ramps from being properly illuminated in the Boat Race Side Quest in Terminus.
- Citadelle des Morts
- Addressed an issue where players can repeat The Guardian fight in Citadelle des Morts when loading a save file.
- Addressed an issue where the Amulet sometimes remains too high after defeating The Guardian.
Modes
- Addressed an issue where players are sent back to the lobby after pausing the game in splitscreen.
Weapons
Pistols
- Stryder .22
- Increased Pack-a-Punch damage by 100%.
- Increased Ammo from 360 to 440.
- Reduced Penetration damage falloff by 40%.
- 9mm PM
- Increased Pack-a-Punch damage by 50%.
- Increased Pack-a-Punch damage range by 100%.
- Increased Ammo from 320 to 360.
- Scaled Gun and View kick down by 20%.
- Reduced Penetration damage falloff by 40%.
- Grekhova
- Increased Damage by 150%.
- Reduced Damage Range by 30%.
Marksman Rifles
- Tsarkov 7.62
- Increased Pack-a-Punch critical Damage by 50%.
- Increased ADS speed by 50%.
- Lowered Gun and view kick by 80%.
- DM-10
- Increased Pack-a-Punch critical Damage by 60%.
- TR2
- Increased Damage by 40%.
- Increased Critical Damage by 90%.
- Lowered Gun and View Kick by 40%.
Attachments
- Addressed an issue where Belt-Fed ammo pickups were not working after refilling ammo with an Ammo Cache or Max Ammo Power-Up.
Weapon Blueprints
- Addressed an issue where the Death FX for certain Weapon Blueprints were not playing correctly.
- Addressed an issue where the Game Over Blueprint with custom attachments would revert back to its default attachments after reloading a save.
Gunsmith
- Addressed an issue where Mags and Mag Size details displayed the incorrect information in the Gunsmith menu.
Perks
- Quick Revive
- Addressed an issue where Quick Revive would not default to the first slot regardless of when it was obtained.
- Elemental Pop
- Addressed an issue with Elemental Pop not working with a Pack-a-Punch GS45 and D1.3 Sector.
- Addressed an issue where the Electric Cherry Augment will stun Brain Rot zombies.
Equipment
- C4
- C4 Min Damage Increased to 70 and Max Damage Increased to 250.
- Frag Mid
- Frag Mid Damage Increased to 150.
- Semtex
- Semtex Inner Damage Increased to 250.
Field Upgrades
- Aether Shroud
- Addressed an issue where zombies would sometimes target players while Aether Shroud is active.
- Addressed an issue where the player will not have their melee weapon equipped after reviving a player while Void Sheath Augment is active.
- Dark Flare
- Addressed an issue where the Helmeted Zombie is immune to Dark Flare Field Upgrade in Citadelle des Morts.
Support
- Death Machine
- Increased Death Machine ammo to 350.
- Mutant Injection
- Addressed an issue where the Third-Person animation for activating the Mutant Injection played incorrectly.
- Addressed an issue where the Exfil Cinematic did not play correctly if failed while Mutant Injection was active.
- War Machine
- Addressed an issue with the War Machine displaying incorrect unlock requirements.
- Addressed an issue where the description text for the War Machine was incorrect in the Crafting Table.
- Mangler Cannon
- Addressed an issue where the Mangler Cannon was not aligned correctly with the Operator's right arm in Third-Person.
GobbleGums
- Addressed an issue where the Death Machine or War Machine were left with an ammo count of 1 after using the Support Group GobbleGum.
- Disallowed players from using Ziplines right after activating Anywhere but Here GobbleGum.
- Power-Up GobbleGums now use the player’s position as a fallback if gameplay space is limited.
- Addressed an issue where Time Out GobbleGum would cause zombies to stop spawning if the player who activated the GobbleGum left the match.
Power-Ups
- Addressed an issue with the Wunderwaffe DG-2 turning zombies into crawlers while Insta-kill was active with the first shot.
Mystery Box
- Addressed an issue where the Mystery Box could only produce a small subset of weapons.
- Increased the weight for Seasonal Weapons in the Mystery Box.
- Addressed an issue where a Zombie Build weapon from the Mystery Box showed incorrect rarity when dropped.
UI
- Addressed an issue where some players would not see the on-screen timer during Exfil.
- Addressed an issue where certain UI elements were not being cleared properly after completing steps from the Wonder Weapon Quest prior to completing the Pack-a-Punch Quest in Shattered Veil Directed Mode.
- Addressed an issue where the cost of Perks in the Der Wunderfizz Machine would not update if bought in rapid succession.
- Addressed an issue where the Staff of Ice was misspelled in the Wonder Weapon and Store Blueprint menus.
- Addressed various subtitle typos.
Graphics
- Addressed an issue where the Special Round Fog did not roll in gradually if a user joins the match in that round.
- Addressed an issue where the spectating player would see a black screen while the player they are spectating used fast travel.
Stability
- Addressed various stability issues.
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