
Season 6 is about to begin in Warzone, and this will be the last one in the Black Ops 6 post-launch cycle. A patch is set to add all the new Halloween-themed content, alongside all the changes and adjustments we don't usually see on first glance.
While we wait for the update to drop and The Haunting to start, we have a summary with all the important information from the patch notes.
When does Warzone Season 6 come out?
Season 6 of Black Ops 6 and Warzone is scheduled to start on Thursday, October 9, at 9:00 AM PT (6:00 PM BST). An update will add all the new content at that time, and players should be able to preload it before its release.
The season should last around eight weeks, staying active even after Black Ops 7 launches. We expect the season to conclude around December 4, which is probably when Season 1 of the new game will start.
Patch notes
Excluding everything revealed through the roadmap and previous posts, which you can read here, these are the patch notes for the Warzone Season 6 update:
Loot Economy
Adjustments
- Ground Loot
- The new Merrick 556 Assault Rifle and Dresden 9MM Submachine Gun have been added to ground loot and Supply Boxes.
- All ground loot weapon builds have been updated, and most instances of attachment RNG have been removed to ensure a more consistent and reliable looting experience.
- Most placed weapons and weapon builds have been updated to align with the current ground loot pool.
Buy Stations
Adjustments
Verdansk
- Buy Stations
- Buy Station spawn locations have been re-randomized across the map to create more dynamic combat scenarios and rotation opportunities.
- New Buy Station locations are as follows:

Contracts
Adjustments
Plunder
- Search and Destroy
- Completing the contract now awards $20,000 Cash to each squad member.
- Removed the incorrect “1 Discount Item” callout from the contract description, as this reward was never granted in Plunder.
Equipment
Adjustments
- Throwing Knife
- Base damage increased from 175 to 250.
- Headshots now deal 500 damage.
- Neck and upper-chest hits now deal 275 damage.
- Smoke Grenade
- Maximum carry amount reduced from 2 to 1.
- Thermobaric
- Detonation time reduced from 1.75s to 1s.
- Inner explosive damage increased from 220 to 280.
- Outer explosive damage increased from 55 to 175.
Weapons
Default Loadouts
- Enforcer
- Merrick 556 replaces the Kilo 141
- Infiltrator
- Dresden 9mm replaces the Saug
Gulag Loadouts
- LC-10 replaces the Jackal PDW
- Ladra replaces the KSV
Weapon Adjustments
Assault Rifles
- ABR A1
- Full-Auto Rapid Fire
- Max Damage Range increased from 35.56m to 40m
- Medium Damage Range 1 increased from 45.7m to 55m
- AK-74
- Recoil reduced by 10%
- CR-56 AMAX
- Medium Damage Range 1 increased from 50.8 - 64.7m to 50.8 - 70m.
- Minimum Damage Range increased from >64.7m to >70m.
- Bullet Velocity increased from 880m/s to 900m/s
- Model L
- Maximum Damage Range increased from 0 - 38.1m to 0 - 45m.
- Medium Damage Range 1 increased from 38.1 - 50.8m to 45 - 60m.
- Minimum Damage Range increased from >50.8m to >60m.
- Lower Torso multiplier increased from 0.8x to 0.86x
- Bullet Velocity increased from 870m/s to 890m/s
SMGs
- Kompakt 92
- Jog Movement Speed improved from 4.8m/s to 5.2m/s
- Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s
- PPSh-41
- Maximum Damage Range increased from 0 - 12.7m to 0 - 13.5m.
- Medium Damage Range 1 increased from 12.7 - 21.1m to 13.5 - 21.1m.
- Minimum Damage Range increased from 19 to 28.
- Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s
- Aim Down Sight Speed improved from 185ms to 175ms
- SAUG
- Maximum Damage Range increased from 0 - 12.7m to 0 - 13.2m.
- Medium Damage Range 1 damage reduced from 29 to 25
- Medium Damage Range 1 range increased from 12.7 - 19.8m to 13.2 - 21m.
- Minimum Damage Range damage increased from 22 to 28
- Minimum Damage Range range increased from >19.8m to >21m.
Shotguns
- ASG-89
- Medium Damage Range 1 (Per Pellet) increased from 4.3 - 6.3m to 4.3 - 8.1m.
- Medium Damage Range 2 (Per Pellet) increased from 6.3 - 10.4m to 8.1 - 10.4m.
- Head multiplier increased from 1x to 1.2x
- Lower Torso and Legs multipliers increased from 0.8x to 1x
- Aim Down Sight Speed improved from 305ms to 260ms
- Inflicted Finch increased by 15%
- Marine SP
- Medium Damage Range 1 (Per Pellet) increased from 1.7 - 7.1m to 1.7 - 7.6m.
- Medium Damage Range 2 (Per Pellet) increased from 7.1 - 8.9m to 7.6 - 8.9m.
- Flinch Resistance improved by 25%
- Aim Down Sight Speed improved from 320ms to 290ms
LMG
- PML 5.56
- Lower Torso and Leg multipliers increased from 1x to 1.08x
- Recoil Springs
- Benefit improved from 12% to 20%
Marksman Rifles
- TR2
- TR2 CQB Auto Conversion
- Max Damage Range increased from 12.7m to 13.2m
- Aim Down Sight Speed improved from 230ms to 200ms
Sniper Rifles
- SVD
- Maximum Damage Range increased from 0 - 55.8m to 0 - 70m.
- Minimum Range Damage increased from >55.8m to >70m.
- Lower Torso and Leg multipliers increased from 0.7x to 0.88x
- Bullet Velocity increased from 890m/s to 920m/s
- Aim Down Sight Speed improved from 565ms to 480ms
Bug Fixes
- Fixed an issue causing certain Ranked reward Camos to display an unlock string in the Customization tab.
- Fixed an issue where the Search & Destroy Contract in Plunder could grant incorrect or missing rewards.
- Fixed an issue allowing players to deal damage to teammates in matches of Warzone.
- Fixed an issue where assets from Emotes could appear inconsistently in the Winner’s Circle.
- Fixed an issue that could cause players to crash after finishing a match.
- Fixed an issue causing the cape on Doc’s Cardinal and Cardinal BlackCell Skins to behave incorrectly during the Exfil animation on Sierra.
- Fixed an issue where the wrong title’s weapons could appear when changing weapon categories while scrolling in the Front End.
- Fixed an issue causing player emblems, Calling Cards, and levels to display incorrectly upon elimination.
- Fixed an issue where a player could complete the bonus Daily Challenge after finishing only two standard Daily Challenges.
- Fixed an issue causing inflated squad and player counts early in BR Casual Quads matches due to bot behavior.
- Fixed an issue where a player’s primary weapon was not automatically equipped after acquiring a Loadout in BR Quads.
- Fixed an issue preventing some legacy Camos from being applied to legacy weapons.
- Fixed an issue preventing MWIII Weapon Prestige Camos from applying correctly in-game when the Camo Validation flag was active.
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