
Ubisoft have release the Patch Notes for the first mid-season update for Operation Split Fire. It includes a vision on the changes that some operators will experience, including light buffs and nerfs. Overall, there are no massive changes, so don't expect any meta shifts in the near future.
You can find Ubisoft's official Patch Notes here. Here's a look at what's changing:
Operator changes
These are the operators who will experience tweaks in the next hours:
Buck
Buck's Skeleton Key has been buffed. The total ammo has been increased from 31 to 36 bullets.
Castle
Castle's armor panel has been buffed. The armor panel will resist 10 meleee hits. Before, Castle's armor panels could only resist 9.
Fenrir
Fenrir's mine's have been slightly nerfed. Ubisoft has increased the time it takes for the mine's gas to reach maximum range, going from 1.9 seconds to 2 seconds.
Maestro
Maestro's Evil Eyes have been slightly buffed. The battery life has been increased, going from 8 to 9 seconds.
Thermite
Thermite's charges will produce more damage, going from 200 HP to 220 HP.
Sledge
Sledge's breaching hammer has been buffed. The swinging time has been reduced from 1 second to 0.8 seconds.
Weapon changes
Only two weapons have been tweaked, including:
M1014
The M1014 base stats have been tweaked and the gun now delivers 30 damage (from 28). This affects Ace, Castle, Pulse, and Thermite.
SPAS-15
Similarly, the SPAS-15 damage has been increased from 24 to 26 HP. This change affects Caveira and Thunderbird.
Bug Fixes
Finally, Ubisoft have fixed various bugs, including:
GAMEPLAY
Fixed - "Remove Horus Lance to perform action" tip appears randomly during match.
Fixed - Attacker spawn locations aren't aligned or scaled properly on the tactical map for House map.
Fixed - Camera shows a blank screen during the end of the round at Basement bombsite on the Villa map.
Fixed - Compass location shows 2F Break Room when entering 2F Manager's Office from 2F Administration Office on the Consulate map.
Fixed - Question mark icon appears instead of Operator icon in kill feed during Team Deathmatch.
OPERATORS
Fixed - Montagne's Le Roc Shield auto-retracts when hit with Noor's Horus Lance.
Fixed - Operators can remove Noor's Horus Lance while holding a secondary gadget.
Fixed - Shield Operators can't throw devices if they are hit by Noor's Horus Lance.
Fixed - Shield Operators don't take damage from Noor's Horus Lance if they press the embedded Horus Lance against a wall.
Fixed - Players can swap to a secondary gadget while affected by Noor's Horus Lance.
Fixed - Flames from Noor's Horus Lance go in the wrong direction when on Blackbeard's H.U.L.L Adaptable Shield while Blackbeard is rappelling.
Fixed - Ying's Candela doesn't deploy if hit with flames from Noor's Horus Lance.
Fixed - Montagne's Le Roc Shield can't be retracted if crouching while removing Noor's Horus Lance.
Fixed - Operators can immediately remove Noor's Horus Lance from the shield on their back by cancelling the animation.
Fixed - Flames from Noor's Horus Lance don't damage Opponents when deployed on top of a door frame.
Fixed - Operators continue moving when hit by Noor's Horus Lance.
Fixed - Flame effect doesn't play when top of Opponent's shield is hit by Noor's Horus Lance while in the prone position.
Fixed - Decoys occasionally face the wrong direction when deployed by Alibi's Prisma.
USER EXPERIENCE
Fixed - Entering and Exiting Match Replay resets team colors to default if they are changed from default.
Fixed - C4 Detonator shows as white when team color settings are changed from default.
Fixed - Teammates in the Shooting Range won't follow the Squad Leader into a Custom Online Lobby.
Fixed - Players in a Squad can't reconnect to an ongoing match after disconnecting.
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