
Gamers Nexus calls Rainbow Six Siege "a problematic benchmark", because the game's frequent updates keep forcing the outlet to throw out its whole dataset and start again. The last Siege chart it still publishes was run in July 2024, before Siege X existed, and it now carries a deprecated label. Tom's Hardware's 17-game suite leaves Siege out, and so does the game list behind TechPowerUp's review of the Ryzen 7 9850X3D. Anyone choosing a processor for Siege in September 2026 is working from stand-ins, and the stand-ins agree on one thing.
They agree that at competitive settings the processor sets the ceiling. The reason starts with a cycle that MDN's guide to building browser games describes for every video game: accept the player's input, interpret it, calculate the new situation, repeat. Siege runs it, and so do the casino-style games that a social casino online such as Spree offers through a web browser, on a computer or a phone, to adults only. In a tactical shooter the cycle turns once per frame, so Siege at competitive settings asks the processor for several hundred passes a second.
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The last clean Siege chart is a lesson in 1% lows
That July 2024 run used 1080p, Very High settings and an RTX 4090, and it sits in Gamers Nexus's long-term CPU mega charts beside results from far older chips. The averages barely separate the modern ones. Intel's Core i9-14900K led at 678.1 frames per second, the Core i9-13900K managed 677.8 and AMD's Ryzen 7 7800X3D reached 649.7, and 14 of the chart's 33 results averaged above 600.
The chips separate in the 1% lows, the slowest frames, which are the stutters a player notices in the middle of a fight. There the 14900K fell to 287.5 while the 7800X3D held 331.2, about 15% better, and Intel's older Core i9-12900K posted the best lows on the chart at 354.4. Gamers Nexus puts its run-to-run variance for lows at about 15 frames per second, so a gap of more than 40 is not noise.
Lows matter because of the monitor. A 240Hz panel shows a new image every 4.17 milliseconds and a 360Hz panel every 2.78, while a 1% low of 185 frames per second means some frames take 5.4 milliseconds. The chart recorded 185.1 for the Ryzen 5 3600, which is still the processor Ubisoft recommends on the game's Steam page. On that 2024 build it would hold a 144Hz screen and dip below a 240Hz one.
Siege X has since overhauled how the classic maps look, so read those figures as a pattern rather than a forecast. The pattern is the useful part: when the averages converge, the lows decide which chip feels smoother.
Counter-Strike 2 shows when the processor sets the limit
Counter-Strike 2 is the tactical shooter the big testers still run. It is one of the 17 games behind Tom's Hardware's CPU hierarchy, tested at 1080p on High and Ultra settings with an RTX 5090, and TechPowerUp ran it on the same card for its Ryzen 7 9850X3D review in late January. At 1080p, TechPowerUp's results run from 562.9 frames per second for the Core Ultra 7 265K to 689.0 for the 9850X3D, a gap of about 22% from bottom to top.
Lower the resolution and that gap widens, which is the mark of a processor limit. In TechPowerUp's Counter-Strike 2 results at 720p, the 9850X3D climbs 13.8% to 783.9 while the 265K gains just 3.4% to 581.8, because the slower chip was already running flat out at 1080p. Battlefield 6 on the same bench shows what a graphics limit looks like: at 1080p on its highest settings, all 13 results sit within about 6% of each other, near 200 frames per second.
The same data punctures the habit of buying cache by default. At 1080p the six-core Ryzen 5 9600X scored 657.8, level with the Ryzen 7 7800X3D at 657.6, even though TechPowerUp's average across all its games puts the 7800X3D about 11% ahead. Tom's Hardware makes the general point in its buying guide: 3D V-Cache does not help in every game, and the benefit shrinks as resolution rises. TechPowerUp's figures for eight of the chips, all on the RTX 5090:
Processor | CS2, 1080p (fps) | CS2, 720p (fps) |
|---|---|---|
Ryzen 7 9850X3D | 689.0 | 783.9 |
Ryzen 7 9800X3D | 681.3 | 760.3 |
Ryzen 7 9700X | 665.5 | 718.8 |
Ryzen 5 9600X | 657.8 | 701.6 |
Ryzen 7 7800X3D | 657.6 | 731.8 |
Core Ultra 9 285K | 599.6 | 630.5 |
Core i9-14900K | 597.1 | 612.8 |
Core Ultra 7 265K | 562.9 | 581.8 |
Cache wins, and the top of the range has gone flat
For a shooter-first build, the testers' pick is the Ryzen 7 9800X3D. Tom's Hardware's September update to its picks, dated 14 September, keeps it as the best gaming CPU even though the newer Ryzen 7 9850X3D is 3.3% faster on average, because the newer chip costs around 6% more. Gamers Nexus found the 9850X3D at best 4% ahead of the 9800X3D and sometimes identical to it.
The 9800X3D is also easy to live with. Tom's notes that it draws much less power than Intel's competition, so it runs cooler and gets by with a less expensive cooler, motherboard and power supply, and it takes well to undervolting through AMD's Curve Optimizer.
Across Tom's 17-game suite, the 9800X3D beats the Core i9-14900K by 30% and the Core Ultra 9 285K by 35%. Those averages lean on heavier games; in the CS2 figures above, its lead over the 14900K is 14%.
Nor do more cores help much. Tom's buying advice is that eight cores are enough for gaming and that scaling falls off beyond them, and the 16-core Ryzen 9 9950X3D2, on sale since April at around $900, fits that pattern: both outlets found it merely matches the 9800X3D in games.
Cheaper cache does most of the work. Tom's lists the six-core Ryzen 5 7600X3D at $240 and measures it just 4.5% behind the Ryzen 7 7800X3D, and within 2% of the Ryzen 7 7700X3D, which AMD released this year as a cheaper alternative to the 7800X3D. The 7600X3D averaged 65W while gaming in Tom's tests. For a 240Hz or 360Hz Siege setup, it is the sensible place to start.
Intel's answer arrived in March. The Core Ultra 7 270K Plus launched on 26 March at $300, and Tom's lists it at $320, 2.4% ahead of the Ryzen 7 9700X in games, with Intel's Binary Optimization Tool adding about 8% in the games it supports. The Core Ultra 5 250K Plus, at about $220, edges the Ryzen 5 9600X by 1% at 1080p. Both are strong all-rounders, but the 7800X3D still leads the 270K Plus by around 10% in games, and their LGA 1851 socket is on its way out.
Memory prices and 2027's sockets settle the rest
The processor is only part of the bill. Tom's Hardware warns that DDR5 prices are peaking, and that leaving an older socket means buying memory and a motherboard too. Gamers Nexus tested the 9850X3D with an old DDR5-4800 kit, partly because of what memory now costs, and found that the extra cache makes up for slow memory far better than chips without it. In Dragon's Dogma 2, faster DDR5-6000 was worth about 5.5%.
Owners of an AM4 board with DDR4 have a cheaper route. AMD brought the Ryzen 7 5800X3D back as a 10th Anniversary Edition, which Tom's lists at $340 and still rates as the fastest DDR4 gaming chip. Intel's Core i7-14700K also runs on DDR4. It loses 13.2% against its DDR5 result yet still matches the 5800X3D, and it is far quicker in heavy applications. Anyone buying one should flash a current BIOS, which carries Intel's microcode fix for the degradation bug.
Waiting has a rough date attached. Intel's chief executive, Lip-Bu Tan, said in January that Nova Lake desktop chips would arrive by the end of 2026. A leaked slide reported by Tom's Hardware on 3 September instead points to mass production in the fourth quarter and the first 28-core models in early 2027, on a new socket and with a large cache that reports describe as Intel's reply to X3D. Tom's expects AMD's next desktop platform around the same turn of the year.
So the answer depends on the screen. At 144Hz, almost any current six-core chip is enough on the evidence above, and the money is better spent elsewhere. Between 240Hz and 360Hz, buy for the lows: the Ryzen 5 7600X3D is the value route, and the 7700X3D or 7800X3D the step up. Beyond that, the Ryzen 7 9800X3D is the last purchase that still makes sense, because the chips above it add a few percent at most in games.
Figures were checked against each source on 23 September 2026.