Season 1 reloaded is about to come out for Warzone players, meaning a new set of patch notes is now available. This set details all the changes and adjustments coming to the game, including those usually not advertised by marketing materials like weapon tunning or quality-of-life improvements.
We have prepared a helpful summary so you can read everything about this mid-season update.
Release date
Warzone Season 1 reloaded is set to come out on Thursday, December 4 at 9:00 am PT (5:00 pm GMT). The update will roll out across the different regions simultaneously and bring all new content.
PC players can preload the patch to avoid any unnecessary waiting once the new content is out. On the other hand, preload for console players should begin a few hours before its release.
Patch notes
Here are the patch notes for the Warzone Season 1 reloaded update, excluding all the major additions already announced through the roadmap or blog post:
Settings
- Controller Stick Sensitivity
- The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained.
Performance
- Server Performance Enhancements
- We've implemented several updates designed to boost server performance, ensuring a smoother and more reliable experience.
Buying Stations
Adjustments
- Specialist Discount
- Firesale’s discount for Specialist has increased to 50%, up from 30% to be inline with other items.
Weapons
Weapon Adjustments
Assault Rifles
- AK-74
- Maximum Damage Range up from 45.72 to 53.34
- Medium Damage Range up from 45.72 - 66m to 53.34 - 71m
- Minimum Damage Range up from 66m to 71m
- AMES 85
- Bullet Velocity increased from 760m/s to 810m/s.
- AS VAL
- Maximum Damage Range up from 40.6m to 48.26m
- Medium Damage Range up from 40.6-53.34m to 48.26 - 66m
- Minimum Damage Range up 53.34m to 66m
- Bullet velocity increased from 725m/s to 790m/s.
- Aim Down Sight Speed improved from 230ms to 220ms.
- Goblin Mk2
- Bullet Velocity increased from 740m/s to 800m/s.
- GPR 91
- Bullet Velocity increased from 730m/s to 780m/s.
- Krig C
- Maximum Damage Range up from 4.18m to 47m
- Medium Damage Range up from 43.18 - 55.8m to 47-63.1m
- Minimum Damage Range up from 55.8m to 63.1m
- Bullet Velocity increased from 750m/s to 815m/s.
- Model L
- Bullet Velocity increased from 770m/s to 820m/s.
- XM4
- Bullet Velocity increased from 750m/s to 800m/s
- STG44 (MW3)
- Lower Torso modifier decreased from 1.3x to 1.15x.
- BP50 (MW3)
- JAK Revenger Kit
- Maximum Damage Range decreased from 12.1m to 10.1m.
- Medium Damage Range damage decreased from 21 to 20.
- Medium Damage Range decreased from 19.9m to 17.8m.
- Lower Torso and Leg modifiers decreased from 1x to 0.96x.
- Bullet Velocity decreased from 500m/s to 470m/s.
Battle Rifle
- DTIR 30-06 (MW3)
- Bullet Velocity decreased from 800m/s to 730 m/s.
- Upper Torso modifier decreased from 1.3x to 1.2x.
- Arm modifiers decreased from 1.3x to 1x.
- Leg modifiers decreased from 1x to 0.9x.
Submachine Guns
- All Black Ops 6 SMGs have had their reload speeds increased by 10%
- C9
- Medium Damage Range 2 up from 22.3 - 29.7m to 22.3 - 31m
- Minimum Damage Range up from 29.7m to 31m
- Headshot modifier increased from 1.07x to 1.1x.
- Leg modifiers increased from 0.77x to 0.9x.
- Kompakt 92
- Maximum Damage Range up from 10.2m to 10.5m
- Medium Damage Range up from 10.2 - 20.32m to 10.5 - 20.32m
- Headshot modifier increased from 1.07x to 1.15x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Lower Torso and Leg modifiers increased from 0.9x to 0.95x.
- Striker 9 (MW3)
- Headshot modifier decreased from 1.25x to 1.22x.
- Upper Torso modifier decreased from 1.15x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 500m/s to 470m/s.
- Static-HV (MW3)
- Headshot modifier decreased from 1.2x to 1.15x.
- Upper Torso, Lower Torso, and Arm modifiers decreased from 1.1x to 1x.
Light Machine Guns
The goal of these ADS Speed adjustments is to bring LMG handling more in line with our intended base line values. The location modifier changes make engagements feel more consistent and less punishing if you hit a few lower torso shots mixed in with upper torso. We will continue to monitor how LMGs are fitting into engagements and adjust accordingly.
- GPMG-7
- Maximum Damage Range up from 35.56m to 40.64m
- Medium Damage Range up from 35.56 - 48.26m to 40.64 - 55.88m
- Minimum Damage Range up from 48.26m to 55.88m
- Upper Torso and Arm modifiers increased from 0.94x to 1x.
- Bullet Velocity increased from 690m/s to 750m/s.
- Aim Down Sight Speed improved from 460ms to 410ms.
- PU-21
- Medium Damage Range up from 40.64 - 52.07m to 40.64 - 58.42m
- Minimum Damage Range damage down from 24 to 23
- Minimum Damage Range up from 52.07m to 58.42m
- Headshot modifier increased from 1.1x to 1.12x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Bullet Velocity increased from 700m/s to 760m/s.
- Aim Down Sight Speed improved from 435ms to 400ms.
- XMG
- Upper Torso and Arm modifiers increased from 1x to 1.04x.
- Bullet Velocity increased from 710m/s to 770m/s.
- Aim Down Sight Speed improved from 450ms to 420ms.
- RAAL MG (MW2)
- Maximum Damage Range damage down 45 to 25
- Maximum Damage Range up from 30m to 40m
- Minimum Damage Range damage down from 30 to 20
- Minimum Damage Range up from 30m to 40m
Marksman Rifles
- All Black Ops 6 Marksman Rifles have had their reload speeds increased by 12%
- AEK-973
- Bullet Velocity increased from 860m/s to 900m/s.
- DM-10
- Bullet Velocity increased from 850m/s to 890m/s.
- SWAT 5.56
- Maximum Damage Range up from 33.02m to 40.64m
- Minimum Damage Range up from 33.02m to 40.64m
- Arm modifiers increased from 0.82x to 1x.
- Bullet Velocity increased from 830m/s to 870m/s.
- Tsarkov 7.62
- Bullet Velocity increased from 875m/s to 915m/s.
Shotgun
- All Black Ops 6 Shotguns have had their reload speeds increased by 8%
- Lockwood 300 (MW2)
- Maximum Damage decreased from 50 to 28.
- Maelstrom Dual Trigger
- Maximum Damage decreased from 100 to 50.
- Maximum Damage Range increased from 2m to 7.62m.
- Minimum Damage decreased from 32 to 25.
Sniper Rifle
- SP-X 80 (MW2)
- Fixed incorrect damage value, it will now 1 shot headshot within its maximum damage range.
Loot
Adjustments
- Lootable SMGs
- Updated SMG magazine sizes to be larger than 30 rounds.
UI/UX
Adjustments
- Custom Loadout Colors Quality of Life
- Weapons that players infil with or respawn will no longer show as a single custom loadout color. Rather, they will now have a weapon rarity color based on the number of attachments.
Audio
Adjustments
- Reduced reverb effect volume on Urzikstan.
Bug Fixes
Perks
- Fixed an issue with Custom Perk Packs where the pack was named “Custom” when it should be named “Custom Perk Pack”.
- Fixed an issue with Custom Perk Packs where the pack was showing as “legendary” rarity when it should show as “Loadout” rarity.
- Fixed an issue with Scavenger description where it did not call out that it provides cash.
- The perk will provide 1500 cash from the packs that drop from enemies.
- Fixed an issue with Grenadier description where it made reference to players “removing shrapnel”.
- The perk applies a debuff when enemies are damaged by explosives but they are not expected to remove shrapnel.
- Fixed an issue with Quick Fix where health was not regenerating on plating and kills.
- Fixed an issue with Quick Fix where inserting an armor plate, downing a player, or killing a downed player now correctly starts health regen.
- Fixed an issue where the default perk “Quick Swap” was not being applied in Pre-match. This is still applied correctly in a regular match.
- Fixed an issue causing the Specialist perk package to be discounted 30% instead of 50% during a Fire Sale.
Field Upgrades
- Fixed an issue with the Deployable Buy Station Field Upgrade that showed the incorrect icons in some situations.
- Fixed an issue preventing the Loadout Drop Field Upgrade icon from appearing in the lower right hand of the screen when players have one equipped.
Camos
- Fixed an issue with challenges that required tracking kills while under an enemy UAV.
- Previously, this only tracked if a player eliminated the enemy who initially activated the UAV, which was not the intended functionality. This affected the Unique Camos for the Tanto, the Bat, and the XM4, as well as the Prestige 10 Calling Card Challenge, "Going Loud." Now, it correctly tracks eliminations on any player while the attacker is under a UAV activated by any enemy player. After all, the only thing better than taking down enemy operators is doing it while you're on everyone's radar.
Firing Range
- Fixed issue that caused firing range dummies to not trigger armor break sounds when being hit with a headshot as the armor breaks.
- Fixed issue that unintentionally caused snipers to not one-shot headshot in some scenarios in the firing range.
- Fixed issue that prevented movable dummy from properly moving to the intended weapon damage ranges.
Gulag
- Fixed an issue causing players to appear to take damage when entering the Gulag.
- Fixed an issue causing Gulag events to spawn more cash than intended.
Other
- Fixed an issue where players would receive incorrect hitmarker visual feedback when viewing killcams.
- Fixed an issue that unintentionally made players swap the wrong gun when switching weapons and picking up a weapon at the same time.
- Fixed an issue preventing players from leaving the match during exfil.
- Fixed an issue causing players to get stuck in a plating animation.
- Fixed an issue where players would not be able to use multiple UAVs.
- Fixed an issue where the buy station was showing the incorrect icon.
- Fixed an issue allowing players to duplicate payouts completing the Signal Intelligence contract.
- Fixed an issue with the Ammo Depot Cache’s missing on Rebirth Island.
- Fixed issue that prevented players from properly attaching mid air to long ziplines in Urzikstan.
- Fixed numerous descriptions on weapon attachments in the gunsmith after the muzzle and underbarrel refactor.
- Fixed an issue where the icon for certain public events were flashing repeatedly
- Fixed an issue where the Score Feed would persist on the HUD through death and respawn.
- Fixed an issue where the attachment swap pop-up will show incorrectly under certain conditions.
- Fixed an issue where the “Airspace is too Crowded” message and information would not display correctly when using certain Killstreaks.
- Fixed an issue where Tutorial messages and popups would appear even when disabled.
- Fixed missing sound when your Squad is wiped.
- Fixed an issue with the Plunder scoreboard causing the Cash Banked to display incorrectly.
- Fixed an issue that prevented a player from shooting after opening a Loadout Crate when they were previously eliminated from going out of bounds.
- Fixed an issue causing the Bounty Contest widget to flash and play sound repeatedly.
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