
Overwatch 2 Season 17 is now live, and Blizzard has posted the respective patch notes. The new season's update brought all the new content and made quite a few changes across the board, including hero changes and quality-of-life additions.
We have a summary of all the adjustments so you can read them before you start grinding the new battle pass through Quick Play, Competitive, Stadium, etc.
When is the Overwatch 2 Season 17 patch coming out?
The Overwatch 2 Season 17 patch is scheduled to come out on Tuesday, June 24th at 11:00 AM PT (7:00 PM BST), exactly when the new season is expected to kick off.
PC players can already preload the new patch through the Battle.net client. On the other hand, the preload for console players on Xbox and PlayStation will begin a few hours before the season starts.
What are the Overwatch 2 Season 17 patch notes?
Here are the complete patch notes for the Overwatch 2 Season 17 update:

- New core gameplay map: Aatlis
Hacks and Hijinx
- Sombra has hacked Control maps in the Arcade! Try out game-changing modifiers in Hacks and Hijinx.
- Each round changes the rules with wild effects like low gravity, Ultimate charge granting health packs, and more.
- Available only on Control maps for maximum mayhem and room to maneuver.
- Remix your matches in Hacks & Hijinx mode from July 15 - 28!
Match Modifiers in Hacks & Hijinx
- Mini Maxing - All heroes are 50% smaller. Health reduced by 30%.
- Lie Low – Heroes become invisible while crouching. However, their invisiblity can still be detected at a short distance. The hero stops being invisible when they have received damage or attacks.
- Fired Up – On Fire heroes have decreased cooldowns and deal more damage or healing, but are also visible by everyone.
- Charge Pack – Health packs also grant ultimate charge.
- Power Punch – Quick melee attacks knock back enemies.
- Vampiric Healing – Heroes don’t passively regenerate HP, but each hero has the Vampiric Passive.
- Aerial Combat – Heroes deal and receive 50% more damage while in the air. Gravity decreased.
- Back in action – Respawn time decreased. Does not apply during Overtime.
- Berserkers – Heroes don’t passively regenerate HP. For each 10% of total HP lost, increases attack speed by 6% and reduce cooldowns by 6%.
- Super Jump – Heroes jump 200% higher.
- Motion Detection – Moving enemies within 25 meters are visitable through walls. Crouching enemies remain invisible.
- Explosive – Heroes explode on death, dealing damage to all nearby heroes.
- Hyper Speed – Movement speed is increased by 20% for all heroes.
- Buff Hunt – Every minute, one random hero has increased HP, deals more damage, and generates ult charge faster. Eliminate the buffed hero to gain the buff.
- Damage Pack – Health packs also increase damage dealt by 20% for 10 – 20 seconds or until death.
- Fallen Comrade – Heroes drop of a globe on death that increases damage, armor, and movement speed when picked up by a teammate.
General Updates
Map Voting
- Map voting is a new feature that gives players more agency about what map they would prefer to play on.
- At the start of every Quick Play or Competitive Match, three maps will appear, and each player will cast a single vote on the map they will want to play.
- During the Map Voting phase, match text and voice channels are disabled. Team chat is enabled.
- Votes for each map from all players are then displayed and the game will then "roll" to see which vote is selected.
- Maps with more votes are more likely to be selected but maps with less votes can still be selected if the roll lands on one of the votes for the map with less votes.
- If players vote overwhelmingly for a single map, that map is automatically selected.
- After Map Voting in Competitive Play, the Hero Ban phase will begin.
Report Tool
- A new report category called Emergency is now added to the report tool and can be access in all areas you can report a player except for the quick-select report button in the Scoreboard.
- You can then report instances of social communication that implies a threat of extreme harm to another person or a group of persons.
- False reporting other players using these categories may result in actions issued on the reporting player's account. Please remember to abide by the Blizzard In-Game Code of Conduct including when reporting other players.
Player Endorsements
- Endorsement scoring has been updated to be more dynamic and to improve the accuracy of the system, with the goal of making Endorsement level feel more earned. Endorsement level should feel like a better measure of positivity, sportsmanship, and teamwork once the system has had some time to adjust to the new scoring.
- The scoring system now considers a variety of circumstances when players endorse each other, such as giving bonus score in situations players rarely endorse, like endorsing an enemy on a loss.
- Players that never Endorse others will cause much less decay for their allies. We'd like players that want to ignore the system to also be ignored by the system.
- These scoring updates may cause endorsement levels to be more volatile in the short term, so we'll be watching these changes carefully and tuning the dynamic scoring as needed.
Streamer Protect
- Hide My Name now rotates to a different fake BattleTag after every match.
- A new option in Streamer Protect advanced options will now block licensed music from playing in order to prevent the risk of copyright claims on player's personal social and streaming channels. When enabled, the default Overwatch 2 theme will now play in any lobby where music we flag is considered to be copyrighted by a third party.
Hero Updates
- Damage role passive healing reduction increased from 25% to 30%
- Base health regeneration timer increased from 5 to 6 seconds
Tank
Junker Queen
- Commanding Shout - Ability 1
- Junker Queen overhealth increased from 175 to 200.
- Allied overhealth increased from 50 to 75.
- Duration for self-reduced from 5 to 4 seconds.
- Allied duration increased from 3 to 4 seconds.
Mauga
- Berserker - Passive
- Overhealth conversion rate increased from 40% to 50%.
Ramattra
- Nanite Repair - Major Perk
- Healing per second increased from 50 to 75.
Zarya
- Graviton Crush - Minor Perk
- Damage dealt over time increased from 30% to 40% of maximum health.
- Spotter - Major Perk
- Movement speed increased from 15% to 25%.
Damage
Bastion
- Model and hit volume size reduced by 10%.
Echo
- Tri-Shot - Primary Fire
- Spread decreased from 1.4 to 1.1 degrees.
Pharah
- Helix Shields - Minor Perk
- Shield health regeneration triggers when landing direct hits with rockets.
Reaper
- Hellfire Shotguns - Primary Fire
- Damage per pellet increased from 5.4 to 5.75 (108 to 115 per volley).
Soldier: 76
- Stim Pack - Major Perk
- On PC platforms, Stim Pack default button changed from "Next Weapon" to "Equip Weapon 1."
Tracer
- Pulse Pistol - Primary Fire
- Damage increased from 5.5 to 6.
Venture
- Smart Excavator - Primary Fire
- Recovery time reduced from 0.7 to 0.6 seconds.
Support
Lifeweaver
- Cleansing Grasp - Minor Perk
- Life Grip cooldown is reduced by 4 seconds if a debuff is cleansed.
Lucio
- Crossfade - Ability 1
- Base healing increased from 16 to 20 health per second.
Moira
- Biotic Grasp - Secondary Fire
- Healing per second increased from 70 to 80.
Zenyatta
- Duality - Major Perk
- Increased converted damage from 30% to 40%.
Stadium Updates
- Competitive Ranks have been reset with everyone restarting at Rookie 1.
- Players who reach Epic Rank for the first time in the Tank Role can still earn the Epic Elite Orisa skin.
- Players who reach Epic Rank for the first time in the Damage Role can still earn the Epic Elite Genji skin.
- Players who reach Epic Rank for the first time in the Support Role can still earn the Epic Elite Moira skin.
- Players who reach All-Star Rank will earn the Legendary All-Star Mercy skin and the Legendary All-Star Juno skin.
New Stadium Heroes
- Sigma - Tank
- Junkrat - Damage
- Zenyatta - Support
New Stadium Maps
- Esperança has been added as a new Push game mode map.
- Samoa Volcano has been added as a new Control game mode map.
Introducing Stadium Builds
- Use this new feature to create builds and save them to easily access later, from any Stadium game.
- Stadium Armory has been updated to support additional example builds and offer quick access to your saved builds with a new tabbed view.
- Access the new Stadium Forge from the Stadium Practice Range.
- Save up to 10 builds per hero.
- Access quick actions from the build list to order your builds, share, edit, duplicate or delete.
- Name and describe your builds, to easily find them later.
- You can share your custom builds with others by generating a share code. Share codes are good for up to a year.
- You can copy Example Builds to your saved list and make modifications.
- You can copy builds from any player in Stadium games, allowing you to review or edit them later in the Stadium forge.
- You can copy builds from Stadium replays.
- Save builds you have in-progress from any Stadium game.
Example Builds
- New example builds have been added for all 21 heroes.
- Example builds have been expanded from 9 items to 12.
- Example builds now have Early, Late and Flex categories for items, giving players more insight into when to purchase.
Custom Games
- Stadium is now supported in Custom Games.
- Choose from a variety of options to customize your Stadium games.
Drives
- Starting in Season 17, you can now earn progress toward Drives from Stadium games.
Third Person Camera Improvements
- An all-new implementation of aim down sights has been added for Ana and Ashe
- Nearby allies will now smoothly fade in and out when your camera collides with them
Ranked Updates
- Reduced the size of Pro, All-Star and Legend ranked progression bands
Stadium Hero Updates
Tank
D.Va
- MEKA Punch - Power
- Booster elimination also resets cooldown of boosters.
- During boosters, quick melee now gains 50% attack speed (instead of 75% damage).
- Dae-hyun's Detonator - Rare Ability Hero Item
- Now shows danger warning sign to the enemy if the enemy is within the blast radius.
- Decreased radius to 100% (down from 200%).
- Nano Cola™ Nitrous - Epic Survival Hero Item
- Increased health stat to 50 (up from 25).
- Removed stat: health increase 5%.
Junker Queen
- Let's Go Win - Power
- Decreased cooldown reduction to 50% (down from 100%).
- Cut 'Em, Gracie! - Power
- Increased reduction on cooldown to 2s per enemy hit (up from 1s).
Orisa
- Siphonic Spear - Rare Survival Hero Item.
- Added stat: 25 Health.
- Arcfinder - Rare Ability Hero Item.
- Added stat: 5% Cooldown reduction.
Reinhardt
- Impact Burst - Power • Now only damages other enemies around primary target. • Explosion damage increased to 30% of Fire Strike damage (Up from 15%). Magma Strike - Power
- Trail of lava now triggers on every second Fire Strike instead of every second Fire Strike cast within 2s.
- Chimera's Maw - Epic Hero Ability Item
- Rarity changed to Epic (from Rare).
- Added 25% Fire Strike Projectile Speed.
- Added "For each additional enemy Fire Strike damages beyond the initial target, reduce Fire Strike cooldown by 5%".
- Rocket Strike - Epic Hero Ability Item
- Removed.
- Wilhelmwagen - Epic Hero Survival Item
- Changed to Epic Survival Item (from Power).
- Added 50 Armor.
- 11000 Cost.
- Removed "you heal for 5% of the damage it mitigates".
- Infusion Generator - Power
- Changed to Power (from Epic Survival Item).
- Barrier Field Health increase now only increases from Bonus Max Life.
- Barrier Field Health scaling increased to 250% (up from 100%).
- To Me, My Friends - Power
- Increased healing based on Max Life to 5% (up from 4%).
Sigma
- Added to the Stadium Hero Roster
Zarya
- Energy - Passive
- Each Barrier can only grant a maximum of 45 Energy regardless of Barrier Health.
- Barrier Benefits - Power
- Increased Overhealth based on remaining Barrier Health to 100% (Up from 50%).
- Duration reduced to 2s (down from 3s).
- Containment Shield - Power
- Removed "Barrier heals 20 Life, increased by Energy".
- Added "Barrier heals target for 5% of your Max Life every 1s".
- Fission Field - Power
- Added 25% reduced Maximum Energy gain.
- Lifelift - Power
- Bonus Max Life increase now only increases from Max Life added from Items.
- Increased Barrier health scaling to 50% of your bonus Max Life from Items (up from 25%).
- No Limits - Power
- Maximum Energy decreased to 125 (Down from 150).
- Volskaya Vortex - Power
- Fixed an issue where the Vortex from Volskaya Vortex didn't grant Ultimate Charge.
- Damage reduced to 80 (down from 100).
- Bigger Beam - Epic Weapon Hero Item
- Cost increased to 12000 (Up from 11000).
- Superconductor - Epic Hero Ability Item
- Removed increased Barrier Duration.
- Added "After Particle Barrier is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during Particle Barrier".
- Lynx's Datadrive - Epic Hero Ability Item
- Removed "Using Projected Barrier on an ally refunds 20% of cooldown".
- Added "Restore your Life equal to 30% of Damage Mitigated by Projected Barrier".
Damage
Ashe
- B.O.B. Jr. - Power
- Decreased duration to 10s (Down from 20s).
- Reload Therapy - Power
- No longer generates currency.
- Silver Spurs - Rare Survival Hero Item
- Increased duration to 5s (Up from 3s).
- Now reloads 25% of max ammo on coach gun use.
Cassidy
- Fan the Hammer - Secondary Fire
- Only in the Stadium mode, after 6th shot, weapon spread is increased.
- Dead Man Walking - Power
- Bonus ammo is now gained on critical final blow.
- Added max cap of bonus ammo set to 4.
- Just Roll With It - Power
- Decreased damage reduction to 25% (Down from 50%), total damage reduction is now 75% during the combat roll.
Freja
- Increased cash income from damage and healing by 13.3%.
- Lille Fælde - Power
- Increased damage to 50% reduced damage (up from 60% reduced damage).
- Added 25% reduced radius on Bola Shot fired by Lille Fælde.
- VFX reduced to reduce visual noise of Bola Shot fired by Lille Fælde.
- Updated tooltip to reflect earlier changes.
- Hunter's Mark - Rare Survival Hero Item
- Added 5% Weapon Power.
- Bonus Cash on Eliminating a target with a Bounty of 750 or more increased to 350 (up from 250).
Genji
- Hidden Blade - Power
- Reduced Quick Melee damage to 15 (down from 25).
- Increased Melee Lifesteal to 60% (up from 50%).
- Ambusher Optics - Item
- Increased cost to 11,000 (up from 10,000).
- Laceration - Power
- Increased damage over time to 35% of Swift Strike's damage (up from 25%).
- Fixed an issue where this power did not benefit from Ability Lifesteal.
- Clean Sweep - Item
- Increase Ability Power to 15% (up from 10%).
Junkrat
- Added to the Stadium Hero Roster
Mei
- Avalanche - Power
- Removed.
- Cold Blaster - Power
- New Power added.
- Endothermic Blaster's primary fire does 20% increased damage to enemies within Blizzard.
- Permafrost - Power
- Increases Mei's size by 15% when above 30% ability power.
- Himalayan Hat - Epic Weapon Hero Item
- Increased attack speed to 15% (up from 10%).
Reaper
- Strangle Step - Power
- Now also has +30% Shadow Step Cast Speed.
- Wraith Renewal - Power
- Reduced healing to 7% (down from 10%)
- The Reaping - Hero Base Passive
- Health restored from Lifesteal granted by The Reaping was unintentionally granting Stadium Cash.
- Nightcreeper - Rare Weapon Hero Item
- Moved to Rare (from Epic).
- No longer has +30% Shadow Step Cast Speed.
- Cost: 3,750.
- Now Provides: 5% Weapon Power, 5% Move Speed, and after using an ability, nearby enemies are Revealed to you for 3s.
- Crowd Control - Rare Ability Hero Item
- Moved to Rare (from Epic).
- Replaced Ability Power stat with 10% Ability Lifesteal.
- Now grants 4% Ability Power per target (down from 5%).
- Cost: 4,000.
- Fixed a bug where the effect of this item was not affecting Death Blossoms triggered by Death Step.
- Wreath of Ruin - Epic Ability Hero Item
- Fixed a bug Where the Move Speed increase was not affecting Death Blossoms triggered by Death Step.
- Crimson Cloak - Epic Ability Hero Item
- Moved from Survival Items to Ability Items
- Changed effect to: "When Death Blossom starts, gain Overhealth equal to 5% of your max Life for each enemy within its range."
- Reduced cost to 9500.
- Devastation - Rare Survival Hero Item
- Replaced Ability Lifesteal stat with 25 Health
- Reduced effect cap to 75 Health (down from 100)
- Cost reduced to 3,750 (down from 4,000)
Soldier: 76
- Frontline - Power
- Overhealth now stacks when multiple Biotic Fields are active at once.
- Overhealth based on Max Life reduced to 25% (down from 30%).
Support
Ana
- Double Dosage - Rare Ability Hero Item
- Redesigned to work only on enemies, only up to 30%. Does not stack.
- Decreased cooldown to 30% (Down from 35%).
Juno
- Evasive Glide - Hero Item
- Removed.
- Lock-On Shield - Rare Survival Hero Item.
- Changed Item category from Ability to Survival.
- Changed Item stat from 10% Ability Power to 25 Health.
- Decreased Overhealth scalar to 25% (Down from 50%).
- Boosted Rockets - Epic Survival Hero Item.
- Changed Item rarity from Rare to Epic.
- Changed Item price from 4000 to 12000.
- Updated Item effect: During Glide Boost, gain 10% Damage Reduction.
- Medicinal Missiles - Power
- Removed additional 30 Healing.
Kiriko
- Soothing Step - Power
- Increased Healing to 120 (Up from 80).
- Replaced stat: From 10% Ability power to 10% Cooldown reduction.
- Triple Threat - Power
- Spread reduced by 50%.
- Self-Care
- Redesigned to: When you use Healing Ofuda, each Ofuda thrown heals you for 3% of max life.
Lúcio
- Crowd Pleaser - Power
- Healing adjusted from 100% of Crossfade Healing to 20 Healing that is doubled while Amp It Up is active.
- Vivace - Power
- Removed "While you are Wallriding, Soundwave cooldown refreshes 25% faster and adds 1 Max Ammo every 1s until you reload".
- Added "Every 1s Wallriding, you gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times".
- Sonic Boom - Power
- Healing now also triggers on Quick Melee damage.
Zenyatta
- Added to the Stadium Hero Roster
Armory
- Aerial Distresser - Epic General Weapon Item
- New Item
- 25 Shield
- 10% Attack Speed
- Weapon hits to airborne enemies deal 25% bonus damage over 3s.
- 10000 Cost.
- Overdrive Core - Epic General Survival Item
- New Item
- 25 Shield
- 10% Weapon Power
- Once per life, if you take damage that would reduce you below 30% Max Life, you first gain 300 decaying Overhealth.
- 10000 Cost.
- Sonic Recharge - Epic General Ability Item
- New Item
- 25 Shield
- 10% Ability Power
- Passive Life Regeneration can overheal up to 75.
- 9500 Cost.
- Vitality Amplifier - Rare General Ability Item
- New Item
- 25 Shield
- 10% Ability Lifesteal
- While you are above 80% Life, gain 10% Ability Power.
- 4500 Cost.
- Emergency Chip - Rare General Weapon Item
- New Item
- 25 Shield
- 5% Weapon Power
- While you are below 150 Life, gain 15% Weapon Lifesteal.
- 4500 Cost.
- Electrolytes
- Cost reduced to 1000 (Down from 1500).
- Iron Eyes
- Cost reduced to 4000 (Down from 4500).
- Salvaged Slugs
- Cost reduced to 9000 (Down from 9500).
- Cushioned Padding
- Cost reduced to 3750 (Down from 4000).
- Biolight Overflow
- Overhealth increased to 75 (Up from 50).
- Divine Intervention
- Life restored from taking more than 100 damage increased to 20% (Up from 15%).
- The following now triggers On Ability use effects: Zenyatta's Flying Kick, Mei's Snowball Flight, and Ana's Dash Boots.
Bug Fixes
General
- Fixed an issue where the matchmaker would often backfill players into matches that were not near their MMR and causing the match to become imbalanced.
Heroes
Ashe
- Fixed an issue where Ana’s mythic weapon did not change color based on healing or damaging an enemy.
Cassidy
- Fixed an issue where Cassidy’s Deadeye did not properly account for Hazard’s Spike Guard ability.
- Fixed an issue where Cassidy’s Deadeye failed to shoot through breakable objects.
Freja
- Fixed an issue that incorrectly required level 20 progression with Freja to unlock the silhouette icon instead of level 10.
- Fixed an issue where the "Random from Favorites" option was missing for Freja’s highlight intros.
Stadium
- Fixed an issue that could lock the screen if the player died while having a menu open.
Ana
- Fixed an issue that prevented the Superflexor mod from stacking when used alongside Ana’s Pinpoint Prescription power.
Cassidy
- Fixed an issue where Cassidy’s Frankie’s Fixed power did not correctly grant the 50 bonus health.
D.Va
- Fixed an issue that prevented D.Va’s damage from scaling properly without exiting and re-entering her mech.
- Fixed an issue where the lava from D.Va’s Vesuvius Protocol mod did not apply other mod effects.
- Fixed an issue where D.Va’s Legendary Loadout power inflicted excessive damage when combined with other ability mods.
Freja
- Fixed an issue where Freja's Lille Faelde power would max out weapon spread after using the take aim ability
Junker Queen
- Fixed an issue where mods failed to apply to Junker Queen’s melee damage.
Juno
- Fixed an issue where Juno’s Orbital power failed to apply a slow effect to enemies.
Kiriko
- Fixed an issue with Kiriko's Self Care power, it has been re-enabled.
- Fixed an issue where Kiriko’s Donut Delivery power did not scale with increased ability powers.
Mei
- Fixed an issue that prevented Mei’s Snowball Flight from being counted as an ability power when combined with mods utilizing ability power.
Moira
- Fixed an issue where Moria's Voidhoppers power would remove her healer vision on allies.
Reaper
- Fixed an issue where Reaper’s Crimson Cloak mod only used base health in calculations.
Zarya
- Fixed an issue where Zarya’s Volskaya Vortex power did not generate ultimate charge from the slowing vortex.
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