
Version 20250619 has been announced for Marvel Rivals, and the developers have shared the corresponding patch notes. This new update is set to bring all the content for the new Venom's Bubble Pop event, along with some adjustments and other additions.
We have gathered all the information so you can read about it and prepare for its arrival accordingly.
When is version 20250619 for Marvel Rivals coming out?
Version 20250619 of Marvel Rivals is scheduled to come out on Thursday, June 19, at 2:00 AM PT (10:00 AM BST). The update will deploy immediately, meaning no downtime periods will be required.
Patch notes
Leaving aside all the mentions of new shop skins and the Venom's Bubble Pop event, here are the patch notes for version 20250619 that were posted on Marvel Rivals' official website:
New additions and adjustments
- You can now set permissions for players joining Tournament Room Custom Games mid-match.
Hero adjustments
Vanguard
Thor
- Thor's ability just got a thunderous QOL upgrade!
- Awakening Rune New Mechanic: After casting Awakening Rune, you can now manually cancel the Awakened state after a brief delay.
Duelist
Moon Knight
- Khonshu must be smiling. Mark's survivability gets a slight boost!
- Increase base health from 250 to 275.
Star Lord
- Time for Peter to slightly turn up the volume at mid-range!
- Element Guns Damage Falloff: Adjust maximum Damage Falloff at 25m from 60% to 65%.
Storm
- The winds of change are blowing. We're slightly reducing the frequency of her Ultimate Ability.
- Increase energy cost for Omega Hurricane (Ultimate Ability) from 3100 to 3400.
Team-Up abilities
Chilling Assault (Luna Snow, Hawkeye)
- Time to cool Hawkeye's roll! We're reducing the power on his end of his Team-Up Ability.
- Ice Arrow Adjustment: Reduce damage from 30 (120 max at 30m) to 25 (100 max at 30m). Reduce the stun duration for enemies hit beyond 30m from 1.5s to 0.8s and Spell Field Damage range from 3m to 1m.
Jeff-nado (Storm, Jeff the Land Shark)
- We're increasing the time it takes to swallow the competition because even Jeff needs to chew his food, folks!
- Increase time required to devour enemies from 1.2s to 1.5s.
Rocket Network (Rocket Raccoon, Peni Parker)
- Looks like there's going to be a bit of a delay in the network. We're reducing the usage coverage of this Team-Up.
- Increase Armored Spider-Nest cooldown from 20s to 30s.
Fixes
All platforms
- Fixed an issue where Faction icons displayed incorrectly during pre-match loading in Replay and Spectate modes.
Heroes
- Wolverine's Wild Ride: We've put the lockdown on some of Logan's lunacy where his Ultimate Ability could incorrectly also send enemies with Unstoppable status flying! Now, heroes in this state will not be getting on the Wolverine Express.
- Mister Fantastic's Fantastic Fumble: Fixed a rare occurring error where Reed's Flexible Elongation could sometimes incorrectly interact with the environment leading to self-inflicted terrain KOs worthy of a Baxter Building blooper reel. We've set his coordinates straight, no more accidental "Fantastic Flops!"
- Hulk's Smash Sync: Squashed a bug in Hulk's Incredible Leap charge bar UI where the display did not match actual progress. Now his leap will land with proper gamma-powered precision!
- Black Widow's Bite Restored: Fixed a bug where Natasha's Team-Up Ability Pulse Rifle didn't damage destructible objects. Now, when Widow bites, nobody (or thing) in her way stands a chance!
- Ultron's Overclocked Orders: Debugged a ghost in the machine where sometimes performing certain actions after using Ultron's Imperative: Patch would cause it to glitch out and cancel the effect. Now his imperative is as unstoppable as his ambition.
Console
- Resolved an issue where global button remapping could incorrectly affect controls in Ultron's Battle Matrix Protocol and Spectator mode.
- Fixed an issue on PlayStation where opening the friends list while playing an emote could cause lag.
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