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Warzone Season 4 patch notes

Make sure to read about all the changes

Warzone operators in a Clash game
Credit: Activision

Warzone Season 4 is only a few hours away, and the patch notes have already been released. Unlike previous blog posts and marketing material, the notes give us a list of all the changes to the current game elements on top of highlighting the new content.

We have a summary of the notes so you can read about them and prepare accordingly for the start.

When does Warzone Season 4 start?

Season 4 for Black Ops 6 and Warzone is scheduled to begin on Thursday, May 29th at 9:00 AM PT (5:00 PM BST).

PC players can preload the update to download all the files preemptively and enjoy the new content as soon as it comes out. The preload for console users will begin a few hours before the season begins.

What are the patch notes for Warzone Season 4?

Here are the patch notes for the Warzone Season 4 update, excluding all the previously revealed additions that you can find in this article:

Maps

Adjustments

Verdansk

  • High Value Loot Zones
    • The three HVLZ locations have been updated to the following:
      • Superstore
      • Quarry
      • The Overlook

General

Moving forward, we’ve made the decision to test new gameplay features in limited-time modes before bringing them into our core Battle Royale experience. This approach will allow us to continue exploring fresh ideas and mechanics in a controlled environment - giving players a taste of what’s possible - while ensuring that we preserve the core identity that we believe defines our Battle Royale. It’s all about finding the right balance between innovation and staying true to what makes the mode special.

Gameplay

  • Gulag
    • Players will now start with a single Armor Plate equipped in the Gulag.

Loot and Economy

Adjustments

Verdansk

  • Updated Ground Loot Weapons
    • Reduced the drop rate of LMGs in Battle Royale ground loot.
    • Slightly increased the drop rate of SMGs in Battle Royale ground loot.
    • Updated underbarrel and stock attachments on legendary Assault Rifles to better match their intended playstyle.
    • Adjusted the possible optics available on Assault Rifles found in ground loot.

Resurgence, Plunder

  • Lootable Perks
    • The lootable perks available in Resurgence and Plunder have been updated as follows:
      • Irradiated
      • Shrouded
      • Low Profile
      • Reactive Armor
      • Loot Master
      • Ghost

Buy Stations

Adjustments

Battle Royale

  • Buy Stations on Verdansk
    • Buy Station locations have been shuffled to inspire fresh combat encounters and new rotation strategies.
    • The total count has been increased to 49, up from 47.

Contracts

Adjustments

Battle Royale

  • Supply Run
    • Adjusted the Fire Sale reward from the Supply Run contract so it is only consumed during a Fire Sale Public Event if a free item is purchased.

Equipment

Adjustments

  • Flash Grenade
    • Flash Angles increased by 20% - meaning that you need to turn further away from the device to mitigate its effects.
  • Concussion Grenade
    • Stun maximum duration increased from 1.61 seconds to 2.3 seconds.
    • Stun minimum duration decreased from 1.47 seconds to 1.15 seconds.

Perks

Adjustments

  • Veteran
    • Significantly increased resistance to flash and stun.
  • Mountaineer
    • Fall damage reduction increased to 35% up from 33%.

Wildcards

Adjustments

  • Bandolier Removal
    • The Bandolier Wildcard has been removed from all modes.

Weapons

Weapon Adjustments

  • AK-74
    • Bullet Velocity Improved from 840m/s to 890m/s
    • CHF Barrel
      • Vertical Recoil Penalty reduced from 50% to 35%
      • Horizontal Recoil Penalty reduced from 20% to 10%
    • Marksman Foregrip
      • Gun Kick reduction while focused increased from 15% to 25%
  • AMES 85
    • Bullet Velocity Improved from 790m/s to 880m/s
    • Aim Down Sight Speed Improved from 265ms to 230ms
    • Sprint to Fire Speed Improved from 190ms to 180ms
    • Aim Down Sight Move Speed Improved from 3.2m/s to 3.3m/s
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • AS VAL
    • Bullet Velocity Improved from 815m/s to 860m/s
  • CR-56 AMAX
    • Bullet Velocity Improved from 820m/s to 860m/s
    • Slightly increased View Kick strength and deviation
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 30%
      • Gun Kick reduction while focused increased from 20% to 30%
  • Cypher 091
    • Bullet Velocity Improved from 810m/s to 860m/s
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 30%
      • Gun Kick reduction while focused increased from 20% to 30%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • Goblin MK2
    • Marksman Foregrip
      • View Kick reduction while focused increased from 20% to 30%
      • Gun Kick reduction while focused increased from 25% to 30%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • GPR 91
    • Bullet Velocity Improved from 780m/s to 840m/s
    • CHF Barrel
      • Vertical Recoil Penalty reduced from 40% to 35%
      • Horizontal Recoil Penalty reduced from 20% to 15%
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 25%
      • Gun Kick reduction while focused increased from 20% to 30%
  • Kilo 141
  • Bullet Velocity Improved from 850m/s to 870m/s
  • Slightly increased View Kick strength
  • Marksman Foregrip
    • View Kick reduction while focused increased from 15% to 30%
    • Gun Kick reduction while focused increased from 20% to 30%
  • Krig C
    • Bullet Velocity Improved from 820m/s to 870m/s
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • Model L
    • Bullet Velocity Improved from 800m/s to 850m/s
    • CHF Barrel
      • Vertical Recoil Penalty reduced from 55% to 45%
      • Horizontal Recoil Penalty reduced from 25% to 20%
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%

SMGS

  • C9
    • Maximum Damage Range increased from 0-11.9m to 0-13.2m.
    • Medium Damage Range 1 increased from 11.9-20.3m to 13.2-21.3m.
    • Minimum Damage Range increased from >20.3m to <21.3m.
    • C9 10mm
      • Maximum Damage Range increased from 13.2m to 14.7m
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
  • Jackal PDW
    • Maximum Damage Range increased from 0-10.9m to 0-11.9m.
    • Medium Damage Range 1 increased from 10.9-18.8m to 11.9-19.8m.
    • Minimum Damage Range increased from >18.8m to >19.8m.
    • Lower Torso multiplier increased from 0.7x to 0.75x
    • Aim Down Sight Speed improved from 210ms to 200ms
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
  • Kompakt 92
    • Maximum Damage Range increased from 0-10.6m to 0-11.4m.
    • Medium Damage Range 1 increased from 10.6-19.3m to 11.4-19.3m.
    • Lower Torso Multiplier Increased from 0.85x to 0.88x
    • Sprint to Fire Speed improved from 130ms to 115ms
    • Aim Down Sight Speed improved from 200ms to 190ms
  • KSV
    • Maximum Damage Range increased from 0-12.7m to 0-13.7m.
    • Medium Damage Range 1 increased from 12.7-20.9m to 13.7-21.8m.
    • Minimum Damage Range increased from >20.9m to >21.8m.
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%.
      • Gun Kick reduction while focused increased from 20% to 25%.
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%.
    • Combat Stock
      • Flinch reduction increased from 25% to 35%.
  • Ladra
    • Medium Damage Range 1 increased from 11.9-20.3m to 11.9-21.3m.
    • Minimum Damage Range increased from >20.3m to >21.3m.
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 35%
  • PP-919
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%.
    • Combat Stock
      • Flinch reduction increased from 25% to 35%.
  • PPSh-41
    • Maximum Damage Range increased from 0-11.6m to 0-12.7m.
    • Medium Damage Range 1 increased from 11.6-20.5m to 12.7-21m.
    • Minimum Damage Range increased from >20.5m to >21m.
    • Sprint to Fire Speed improved from 125ms to 115ms
    • Aim Down Sight Speed improved from 195ms to 190ms
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
  • Saug
    • Maximum Damage Range increased from 0-10.6m to 0-11.6m.
    • Medium Damage Range 1 increased from 10.6-18.8m to 11.6-19.8m.
    • Minimum Damage Range increased from >18.8m to ♠219.8m.
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 35%
  • Tanto .22
    • Maximum Damage Range increased from 0-10.8m to 0-11.8m.
    • Medium Damage Range 1 increased from 10.8-21.6m to 11.8-21.6m.
    • Marksman Foregrip
      • View Kick reduction while focused increased from 15% to 20%
      • Gun Kick reduction while focused increased from 20% to 25%

Shotguns

  • ASG-89
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • Maelstrom
    • Maximum Damage Range (per pellet) increased from 0-3.4m to 0-4.7m.
    • Medium Damage Range 1 (per pellet) increased from 3.4-6.3m to 4.7-8.1m.
    • Medium Damage Range 2 (per pellet) increased from 6.3-10.16m to 8.1-10.16m.
    • Aim Down Sight Speed Improved from 290ms to 265ms
    • Sprint to Fire Speed Improved from 190ms to 170ms
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%

LMG

  • General
    • All Black Ops 6 LMGs now inflict 12% more flinch on enemies.
  • Feng 82
    • Maximum Damage Range damage reduced from 50 to 45.
    • Maximum Damage Range range increased from 0-45.7m to 0-76.2m.
    • Medium Damage Range 1 removed.
    • Minimum Damage Range increased from >45.7m to >76.2m.
    • Lower Torso multiplier decreased from 1x to 0.9x
    • Reduced View Kick strength and deviation
    • Movement Speed slightly increased
    • Sprinting Movement Speed slightly increased
    • Aim Down Sight Movement Speed slightly increased
    • Aim Down Sight Firing Movement Speed increased from 2.4m/s to 2.5m/s
    • Heavy Stock
      • Flinch reduction increased from 45% to 50%
    • Combat Stock
      • Flinch reduction increased from 20% to 30%
    • Marksman Foregrip
      • View Kick reduction while focused increased from 20% to 25%
      • Gun Kick reduction while focused increased from 20% to 25%
  • GPMG-7
    • Maximum Damage Range damage reduced from 30 to 24.
    • Maximum Damage Range range increased from 0-44.4m to 0-83.8m.
    • Medium Damage Range 1 removed
    • Minimum Damage Range damage reduced from 23 to 22.
    • Minimum Damage Range range increased from >45.7m to >83.8m.
    • Headshot multiplier decreased from 1.2x to 1.1x
    • Reduced View Kick strength and deviation
    • Movement Speed increased from 4.4m/s to 4.5m/s
    • Sprinting Movement Speed increased from 6m/s to 6.1m/s
    • Aim Down Sight Movement Speed increased
    • Aim Down Sight Firing Movement Speed increased from 1.9m/s to 2.1m/s
    • Marksman Foregrip
      • View Kick reduction while focused increased from 20% to 25%
      • Gun Kick reduction while focused increased from 20% to 25%
  • PU-21
    • Maximum Damage Range damage reduced from 35 to 28.
    • Maximum Damage Range range increased from 0-45.7m to 0-81.2m.
    • Medium Damage Range 1 removed
    • Minimum Damage Range increased from >55.8m to >81.2m.
    • Lower Torso multiplier decreased from 1x to 0.9x
    • Reduced View Kick strength and deviation
    • Movement Speed increased from 4.5m/s to 4.6m/s
    • Sprinting Movement Speed increased from 6.1m/s to 6.2m/s
    • Aim Down Sight Movement Speed increased
    • Aim Down Sight Firing Movement Speed increased from 2.1m/s to 2.3m/s
    • Heavy Stock
      • Flinch reduction increased from 45% to 50%
    • Combat Stock
      • Flinch reduction increased from 20% to 30%
    • Marksman Foregrip
      • View Kick reduction while focused increased from 20% to 25%
      • Gun Kick reduction while focused increased from 20% to 25%
  • XMG
    • Maximum Damage Range damage reduced from 35 to 29.
    • Maximum Damage Range range increased from 0-40.6m to 0-86.3m.
    • Medium Damage Range 1 removed.
    • Minimum Damage Range increased from >50.8m to >86.3m.
    • Headshot multiplier decreased from 1.3x to 1.18x
    • Upper and Lower Torso multipliers decreased from 1.04x to 1.01x
    • Reduced View Kick strength and deviation
    • Movement Speed increased from 4.3m/s to 4.4m/s
    • Sprinting Movement Speed increased from 6m/s to 6.1m/s
    • Aim Down Sight Movement Speed increased from 2.4m/s to 2.5m/s
    • Aim Down Sight Firing Movement Speed increased from 1.7m/s to 1.9m/s
    • Marksman Foregrip
      • View Kick reduction while focused increased from 20% to 25%
      • Gun Kick reduction while focused increased from 20% to 25%

Marksman Rifles

  • AEK-973
    • Burst Fire Cooldown reduced from 0.325s to 0.29s
    • Marksman Foregrip
      • View Kick reduction while focused increased from 10% to 20%
      • Gun Kick reduction while focused increased from 15% to 25%
  • DM-10
  • Marksman Foregrip
    • View Kick reduction while focused increased from 10% to 20%
    • Gun Kick reduction while focused increased from 15% to 25%
  • Swat 5.56
    • Burst Fire Cooldown reduced from 0.22s to 0.19s
    • Adjustments to recoil pattern within the burst
    • Marksman Foregrip
      • View Kick reduction while focused increased from 10% to 20%
      • Gun Kick reduction while focused increased from 15% to 25%
  • TR2
    • Drop Time improved from 0.5s to 0.35s
      • The Drop Time (the time it takes for the weapon to go off screen when switching to another) will now match the other marksman rifles.
    • Marksman Foregrip
      • View Kick reduction while focused increased from 10% to 20%
      • Gun Kick reduction while focused increased from 15% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%
  • Tsarkov 7.62
    • Marksman Foregrip
      • View Kick reduction while focused increased from 10% to 25%
      • Gun Kick reduction while focused increased from 15% to 25%
    • Heavy Stock
      • Flinch reduction increased from 50% to 55%
    • Combat Stock
      • Flinch reduction increased from 25% to 30%

Sniper

  • AMR Mod 4
    • Maximum Damage Range increased from 0-88.9m to 0-114m.
    • Minimum Range Damage increased from >88.9m to >114m.
    • This is a 1 shot headshot in its max damage range.
    • Reduced first shot recoil
    • Bullet Velocity Improved from 700m/s to 780m/s
    • Upper Torso and Upper Arm multiplier improved from 0.65x to 0.98x
    • Leg Multiplier improved from 0.5x to 0.65x

UI/UX

Adjustments

  • Death Recap Widget Quality of Life
    • The Death Recap system has been expanded to provide clearer insights into the circumstances surrounding your elimination. New indicators now include:
      • Precision Airstrike Reveal: Indicates if your position was revealed on the minimap by using the Precision Airstrike killstreak.
      • Cluster Strike Reveal: Indicates if your position was revealed on the minimap by using the Cluster Strike killstreak.
      • Bunker Buster Reveal: Indicates if your position was revealed on the minimap by using the Bunker Buster killstreak.
      • Coughing: Indicates if your position was revealed on the minimap due to coughing in gas.
      • Tracker ADS Auto-Ping: Indicates if you were pinged by an opponent using the Tracker perk.
      • Alertness Detection: Indicates if your presence was revealed to an opponent using the Alertness perk.

Challenges

Adjustments

  • Specialist Perk Tracking
    • Challenges requiring perk activation will now also track progress when players acquire the Specialist perk (which grants all perks).
  • UAV Killstreak Challenge
    • The Daily Challenge "Activate 2 UAV Killstreaks" will now also track Advanced UAV activations.
  • Camo Challenge Clarification
    • Updated camo challenge description from "Get Kills shortly after sliding" to "Get Kills while sliding" for clarity.
  • New Armory Challenge
    • Added an Armory challenge for the JAK Intimidator via the Armory menu.

Bug Fixes

  • Fixed an issue where the Most Wanted target displayed in the mission UI could show a previous Bounty target in some scenarios.
  • Fixed an issue where the JAK Backsaw Conversion Kit was using the incorrect ammunition type.
  • Fixed an issue in Warzone where killstreaks could become unusable for the remainder of the match due to an "Airspace too crowded" error.
  • Fixed an issue in Warzone where challenges requiring a kill on a player affected by specific equipment were not tracking correctly.
  • Fixed several melee weapon descriptions that incorrectly stated they would “One-Hit kill,” which is only true in Multiplayer.
  • Fixed an issue where the AUAV score event was incorrectly labeled as “HARP Assist.”
  • Fixed an issue causing the AS VAL CHF barrel to be unrestricted in Warzone Ranked Play.
  • Fixed an issue where Warzone Ranked Play restrictions were not applying to default loadouts.
  • Fixed an issue causing sprays to be restricted in Warzone Ranked Play.
  • Fixed an issue where Default Contrails were missing an icon.
  • Fixed an issue where players might see a “your profile was signed out” error message when joining a match.

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