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Warzone Season 3 reloaded patch notes

Time to read the notes

Warzone Season 3 operator on a bike
Credit: Activision

The Season 3 Reloaded update for Black Ops 6 and Warzone is almost here, and the patch notes have already been released. Apart from highlighting all the new content, the notes also reveal the other changes and adjustments coming to the games.

Before the second half of the season kicks off, we have gathered all the notes so you can read about them.

Release date

The Black Ops 6 and Warzone Season 3 mid-season update is set to come out on Thursday, May 1st at 9:00 AM PT (5:00 PM BST) for all platforms.

PC players can preload the update to have everything downloaded when the patch comes out. On the other hand, the preload for console players will begin a few hours before release.

Patch notes

Excluding everything about the new content already revealed through previous posts in the Call of Duty blog or promotional material, here are the complete patch notes for Warzone Season 3 Reloaded:

Operators in Warzone Season 3

Ranked Play

  • 150 Players
    • With our return to Verdansk, Battle Royale Ranked Play is increasing its player count to 150 players, which of course means 50 Teams in the match.
  • New SR Values
    • To maintain the overall pacing and progression of the ranked ecosystem, we've tuned the SR values to better reflect the larger map, Season 03’s changes to gameplay as well as general game economy. The overall outcome of this tuning is such that your progress through ranked should be very similar in terms of time investment, with slightly higher difficulties in the very top ends (High Iridescent, top 250).
    • We have also raised the SR Cap per match for eliminations to 200, instead of 150.
  • Restrictions Adjustments
    • We’re mirroring the ban on Bandolier and the Ammo Satchel, and disabled known perks that are counter to the goals we want to facilitate with ranked. At the same time, with Verdansk’s identity revolving so heavily around vehicle usage we have unrestricted launchers so they can be used to effectively counter any vehicle dominance. Alertness has also been removed from the restricted perk list.
    • As an additional callout - we have added the Trophy system to the buystation to enable planning for a safer vehicle rotation.

Unlocking Ranked Play

In order to access this mode, players must place amongst the top squads in at least 20 matches to be eligible to queue up and begin climbing the ranks.

In this case, "Top Placement" is defined as finishing among the Top 6 teams in Resurgence or the Top 15 teams in Battle Royale. Battle Royale Casual or Bootcamp does not progress your Top Placements.

Other Gameplay Adjustments

  • The starting circle is more centered, enabling more playspace on drop - but extreme circle ends can still occur.
  • Trophy system is added to the buystation inventory to enable a more protected vehicle rotation.

Loot and Economy

  • Updated Ground Loot Weapons
    • Ground loot weapons have been revised to better align with each weapon’s core role by removing incompatible or underperforming attachments.
    • Certain weapon builds have been added or removed from the loot pool to improve overall variety and balance.
    • Slight adjustments have been made to weapon class distribution, including a reduction in the frequency of Snipers and Pistols found in ground loot.

  • High Value Loot Zones
    • Each season, three POIs across Verdansk will be designated as High Value Loot Zones, offering increased loot density. For Season 03 Reloaded, the active High Value Loot Zones are: Train Station, Superstore and Military Base - prime locations for early Hot Drops.
    • High Value Loot Zones are now marked by a distinct color on the POI name during infil, the tac map, and the compass when inside the zone.
    • The cooldown for Ammo Restock Depots in Plunder has been increased from 5 seconds to 20 seconds.

Movement

  • Movement Speed While Plating
    • Movement speed while inserting armor plates has been standardized. Whether using the normal animation or the one-handed animation granted by Quick Fix, your movement speed will now align with the weapon you had equipped when you began plating.

Equipment

Adjustments

Lethal

  • Drill Charge
    • The explosion radius increased from 3 meters to 5 meters.
    • Inner explosion damage increased from 155 to 200.
    • Outer explosion damage increased from 39 to 100.
  • C4
    • The middle to inner explosion radius increased from 3m to 5m.
    • Inner explosion damage increased from 225 to 250.
    • Middle explosion damage increased from 112 to 180.
    • Slight increase to the speed at which you can detonate the device after throwing it.
    • Slight adjustments to throw velocity.
  • Spring Mine
    • Inner explosion damage reduced from 275 to 250.
  • Blast Trap
    • Increased the Detonation delay from 0.75 seconds to 1 seconds.

Tactical

  • Stim Shot
    • Speed increase reduced from 15% to 8%.
  • Experimental Gas
    • No longer deals tick damage.

Contracts

Adjustments

  • Supply Run Contract
    • Squadmates who are dead at the time a Supply Run is completed will now also receive the Fire Sale reward.

Killstreaks

Adjustments

  • Sentry
    • Effective range increased from 50m to 100m.
    • Minor increase to max turn speed.
    • Lifetime increased from 90 seconds to 100 seconds.
    • Increased max damage from 10 to 12.
  • Bunker Buster
    • Explosive inner damage reduced from 300 to 290.
    • Removed damage from gas.
  • UAV
    • Audible callout on activation of a UAV for enemies has been tightened up with the UX indicator (red box around minimap).

Perks

Adjustments

  • Low Profile
    • Prone and crouch movement speed increased from 20% to 30%.
  • Bomb Squad
    • Damage reduction increased from 20% to 30%.
  • Survivor
    • Health regeneration delay increased from 3 seconds to 4 seconds.
  • Reactive Armor
    • Armor regeneration speed increased by 50%.
  • Tracker
    • Tracker outlines have been refined with thinner lines to improve visual clarity.

Weapons

Adjustments

Assault Rifles

  • AK-74
    • Headshot multiplier reduced from 1.2x to 1.12x
    • Lower Torso multiplier reduced from 0.95x to 0.9x
    • Sprint to Fire speed slowed from 190ms to 215ms
    • Aim Down Sight speed slowed from 270ms to 285ms
    • Aim Down Sight move speed reduced from 3.2m/s to 3m/s
  • CR-56 AMAX
    • Reload Speed Increased by 15% to align with other Black Ops 6 ARs
    • Flip Mag adjusted from 25 rounds to 30 rounds
  • Kilo 141
    • Reload Speed Increased by 15% to align with other Black Ops 6 ARs
  • Bal-27 (MWIII)
    • Maximum Damage Range increased from 28 to 32.
    • Medium Damage Range 1 range reduced from 31.8-43.1m to 31.8-41.9m.
    • Minimum Damage Range range reduced from >48.2m to >41.9m.
    • Visual Recoil Reduced
  • Holger 556 (MWIII)
    • Maximum Damage Range damage increased from 38 to 40.
    • Maximum Damage Range range reduced from 0-40.6m to 0-35.5m.
    • Medium Damage Range 1 damage increased from 34 to 38.
    • Medium Damage Range 1 range reduced from 40.6-50.8m to 35.5-45.7m.
    • Minimum Damage Range damage increased from 30 to 32.
    • Minimum Damage Range range reduced from >50.8m to >45.7m.
    • Bullet Velocity increased from 720m/s to 810m/s
    • Sprint to Fire speed improved from 252ms to 200ms
    • Headshot multiplier decreased from 1.3x to 1.14x
    • Lower Torso multiplier decreased from 0.96x to 0.85x
    • Visual Recoil Reduced
    • 40 Round Mag increased to 50 rounds
  • M4 (MWIII)
    • Maximum Damage Range damage increased from 27 to 32.
    • Maximum Damage Range range increased from 0-25.4m to 0-43.18m.
    • Medium Damage Range 1 damage increased from 24 to 27.
    • Medium Damage Range 1 range increased from 25.4-40.64m to 43.18-55.88m.
    • Minimum Damage Range damage increased from 20 to 25.
    • Minimum Damage Range range increased from >40.64m to >55.88m.
    • Bullet Velocity increased from 720m/s to 820m/s
    • Upper Torso multiplier decreased from 1.1x to 0.95x
    • Visual Recoil Reduced
  • TAQ-56 (MWIII)
    • Maximum Damage Range damage increased from 31 to 39.
    • Maximum Damage Range range increased from 0-35.56m to 0-38.1m.
    • Medium Damage Range 1 damage increased from 28 to 33.
    • Medium Damage Range 1 range increased from 35.56-47m to 38.1-48.2m.
    • Minimum Damage Range damage increased from 25 to 29.
    • Minimum Damage Range range increased from >47m to >48.2m.
    • Bullet Velocity increased from 720m/s to 800m/s
    • Visual Recoil Reduced

SMGs

  • C9
    • 10mm Auto 30-Round Mag
      • Vertical Recoil penalty reduced from 40% to 20%.
  • Saug
    • Drop Time improved from 0.5s to 0.3s.
  • HRM-9 (MWIII)
    • Maximum Damage Range damage increased from 28 to 34.
    • Maximum Damage Range range reduced from 0-11.9m to 0-10.6m.
    • Medium Damage Range 1 damage increased from 24 to 32.
    • Medium Damage Range 1 range reduced from 11.9-19m to 10.6-17.7m.
    • Minimum Damage Range damage increased from 20 to 21.
    • Minimum Damage Range range reduced from >10m to >17.7m.
    • Medium Damage Range 2 Removed
    • Lower Torso multiplier decreased from 1x to 0.85x
  • WSP-9 (MWIII)
    • Maximum Damage Range damage increased from 42 to 45.
    • Maximum Damage Range range increased from 0-11.4m to 0-11.9m.
    • Medium Damage Range 1 damage increased from 35 to 38.
    • Medium Damage Range 1 range increased from 11.4-20.3m to 11.9-20.3m.
    • Minimum Damage Range damage increased from 27 to 30.
    • Medium Damage Range 2 Removed
    • Sprint to Fire speed slowed from 66ms to 120ms
    • Headshot multiplier decreased from 1.3x to 1.13x
    • Upper Torso multiplier decreased from 1.1x to 1x
    • Lower Torso multiplier decreased from 1x to 0.95x
    • Visual Recoil Reduced
  • MX9 (MWIII)
    • Maximum Damage Range damage increased from 34 to 38.
    • Maximum Damage Range range increased from 0-10.1m to 0-11.1m.
    • Medium Damage Range 1 damage increased from 28 to 34.
    • Medium Damage Range 1 range increased from 10.1-22.3m to 11.1-19.8m.
    • Minimum Damage Range damage increased from 19 to 24.
    • Minimum Damage Range range increased from >22.3m to >19.8m.
    • Medium Damage Range 2 Removed
    • Bullet Velocity increased from 300m/s to 530m/s
    • Sprint to Fire speed slowed from 88ms to 110ms
    • Upper Torso multiplier decreased from 1.1x to 1x
    • Lower Torso multiplier decreased from 0.94x to 0.9x
    • Visual Recoil Reduced
    • Extended Mag rounds increased from 45 to 50
  • PDSW 528 (MWIII)
    • Maximum Damage Range damage increased from 28 to 30.
    • Maximum Damage Range range increased from 0-10.1m to 0-12.2m.
    • Medium Damage Range 1 damage increased from 24 to 28.
    • Medium Damage Range 1 range adjusted from 10.1-20.5m to 12.2-20m.
    • Minimum Damage Range damage increased from 19 to 20.
    • Minimum Damage Range range reduced from >20.5m to >20m.
    • Medium Damage Range 2 Removed
    • Bullet Velocity decreased from 680m/s to 570m/s
    • Aim Down Sight speed improved from 240ms to 210ms
    • Headshot multiplier increased from 1.2x to 1.27x
    • Lower Torso multiplier decreased from 1x to 0.95x
    • Visual Recoil Reduced

Shotguns

  • ASG-89
    • Rapid Fire
      • Rate of Fire improvement increased from 3% to 5%.
  • Marine SP
    • Medium Damage Range 1 damage increased from 45 to 55.
    • Medium Damage Range 2 damage increased from 32 to 45.
    • Minimum Damage Range damage increased from 21 to 32.
    • Each Damage Value is per Pellet
    • 12 Gauge Slugs
      • Headshot multiplier increased from 1.2x to 1.6x
  • Lockwood 680 (MWIII)
    • Maximum Damage Range range increased from 0-1.02m to 0-1.8m.
    • Medium Damage Range 1 range increased from 1.02-4.5m to 1.8-6.3m.
    • Medium Damage Range 2 range increased from 4.5-8.9m to 6.3-8.9m.
    • Each Damage Value is per Pellet

LMG

  • General
    • All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210
  • Feng 82
    • Fast Mag I
      • Now reduces Pre-Fire Delay to 19ms (25% reduction).
  • PU-21
    • Fast Mag I
      • Now reduces Pre-Fire Delay to 10ms (50% reduction).
    • Fast Mag II
      • Now removes Pre-Fire Delay (100% reduction).
  • XMG
    • Fast Mag I
      • Now reduces Pre-Fire Delay to 25ms (25% reduction).
    • Fast Mag II
      • Now reduces Pre-Fire Delay to 17ms (50% reduction).
  • Pulemyot 762 (MWIII)
    • Maximum Damage Range damage increased from 36 to 45.
    • Maximum Damage Range range increased from 0-38.1m to 0-43.1m.
    • Medium Damage Range 1 added.
    • Minimum Damage Range range increased from >38.1m to >55.8m.
    • Headshot multiplier increased from 1.12x to 1.19x
    • Upper and Lower Torso multipliers decreased from 1.1x to 1x
    • Visual Recoil Reduced
  • TAQ Eradicator (MWIII)
    • Maximum Damage Range damage increased from 30 to 32.
    • Maximum Damage Range range increased from 0-39.3m to 0-40.6m.
    • Medium Damage Range 1 added.
    • Minimum Damage Range damage increased from 26 to 27.
    • Minimum Damage Range range increased from >39.3m to >50.8m.
    • Aim Down Sight speed slowed from 330ms to 400ms
    • Headshot multiplier decreased from 1.2x to 1.19x
    • Lower Torso multiplier decreased from 1.1x to 1x
    • Visual Recoil Reduced
  • RAAL MG (MWIII)
    • Maximum Damage Range damage increased from 38 to 49.
    • Maximum Damage Range reduced from 0-41.9m to 0-40.5m.
    • Medium Damage Range 1 damage increased from 35 to 42.
    • Medium Damage Range 1 range reduced from 41.9-53.3m to 40.5-53.3m.
    • Headshot multiplier decreased from 1.3x to 1.18x
    • Lower Torso multiplier increased from 0.95x to 1x
    • Visual Recoil Reduced
  • Sakin MG38 (MWII)
    • Maximum Damage Range damage increased from 30 to 38.
    • Maximum Damage Range range reduced from 0-39.3m to 0-35.5m.
    • Medium Damage Range 1 damage increased from 27 to 34.
    • Medium Damage Range 1 range reduced from 39.2-50.8m to 35.3-45.7m.
    • Minimum Damage Range damage increased from 25 to 30.
    • Minimum Damage Range range reduced from >50.8m to >45.7m.
    • Headshot multiplier decreased from 1.4x to 1.14x
    • Upper Torso multiplier decreased from 1.15x to 1x
    • Lower Torso multiplier decreased from 1.05x to 1x
    • Visual Recoil Reduced

Marksman Rifle

  • General
    • All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
  • AEK-973
    • Maximum Damage Range damage increased from 44 to 50.
    • Maximum Damage Range range increased from 0-40.6m to 0-43.1m.
    • Minimum Range Damage damage increased from 40 to 43.
    • Minimum Range Damage range increased from >40.6m to >43.1m.
    • Bullet Velocity decreased from 900m/s to 860m/s
    • Headshot multiplier increased from 1.1x to 1.2x
    • Lower Torso multiplier decreased from 1x to 0.9x
    • Rapid Fire
      • Maximum Damage increased from 25 to 45
      • Minimum Damage increased from 20 to 40
      • Rate of Fire increased from 5% to 10%
      • Damage Range penalty decreased from 35% to 25%
      • Bullet Velocity penalty decreased from 20% to 10%
  • DM-10
    • Maximum Damage Range range increased from 0-45.7m to 0-50.8m.
    • Minimum Range Damage range increased from >45.7m to >50.8m.
    • Bullet Velocity increased from 890m/s to 920m/s
    • Aim Down Sight speed improved from 350ms to 330ms
    • Inflicted Flinch to enemies increased
    • Received Flinch from enemies decreased
  • Swat 5.56
    • Maximum Damage Range range increased from 0-45.7m to 0-50.8m.
    • Minimum Range Damage increased from 43 to 47.
    • Minimum Range Damage range increased from >45.7m to >50.8m.
    • Bullet Velocity increased from 870m/s to 910m/s.
    • Rapid Fire
      • Damage Range penalty decreased from 30% to 15%
      • Bullet Velocity penalty decreased from 18% to 10%
  • TR2
    • Maximum Damage Range damage reduced from 62 to 59.
    • Minimum Range Damage damage increased from 55 to 59.
    • Bullet Velocity increased from 880m/s to 1020m/s
    • Lower Torso multiplier increased from 0.9x to 1x
    • Headshot multiplier increased from 1.2x to 1.27x
    • Inflicted Flinch to enemies increased
    • View Kick Strength improved significantly
  • Tsarkov 7.62
    • Maximum Damage Range damage increased from 78 to 80.
    • Maximum Damage Range range increased from 0-43.1m to 0-50.8m.
    • Minimum Range Damage range increased from >43.1m to >50.8m.
    • Bullet Velocity decreased form 915m/s to 890m/s
    • Neck multiplier increased from 1x to 1.25x

Sniper

  • HDR
    • Aim Down Sight speed slowed from 510ms to 600ms
  • FJX Imperium (MWII)
    • Maximum Damage Range range increased from 0-50.8m to 0-58.4m.
    • Minimum Range Damage damage increased from 125 to 145.
    • Minimum Range Damage range increased from >50.8m to >58.4m.
    • Medium Damage Range 1 Removed
    • Aim Down Sight speed improved from 580ms to 540ms

Melee

  • Kali Sticks
    • Drop Time improved from 0.83s to 0.25s.

Operators

  • Favoriting Operators
    • Players can mark Operators as favorites.
    • There is a cap on the number of Operators that can be favorited: players will receive a notification upon reaching this limit
  • Random Operator Selection
    • Players can now enable a "Random Operator" option, allowing the game to select a different Operator each time they load in.
    • If favorites are set, players have the option to randomize exclusively among their favorites.
    • Players can select up to a maximum of 20 operators to randomize from.

  • Random Skin Selection
    • Within each Operator’s customization menu, players can enable the "Random Skin" option.
    • Each time an Operator is selected, a different owned skin will be applied.
    • If favorite skins are set, the random selection will be limited to those skins.
    • Players can select up to 10 skins to randomize from for a single operator.

UI/UX

New

  • Loadout Marker Icon Quality of Life
    • A blue Loadout Drop icon will now appear in the squad widget when your team has enough cash to purchase a Loadout at a Buy Station.
  • Damage Closes Buystation Menu Setting Quality of Life
    • Players can now toggle whether the Buy Station menu automatically closes upon taking damage. This setting is off by default. When enabled, the menu will close immediately when the player receives incoming damage.
  • Killfeed Duration Setting Quality of Life
    • A new setting allows players to customize how long killfeed messages remain visible on screen after a killfeed update.

Adjustments

  • Attachment Filter for Modern Warfare Weapons Quality of Life
    • An improved attachment filtering system has been added for Modern Warfare weapons. This enhancement introduces category-specific filters to streamline the attachment selection process, making it easier to navigate large inventories and quickly find the desired attachments.
  • Death Recap Widget Quality of Life
    • The Death Recap system has been expanded in Season 03 Reloaded to provide clearer insight into the conditions that contributed to your death. New indicators include:
      • Affected by Heartbeat Sensor: Indicates the enemy detected your position with the heartbeat sensor equipment.
      • Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was body shield by an enemy.
      • Affected by Resurgence Mark: Indicates your position was revealed by a teammate who died in Resurgence game mode.
      • Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
      • Affected by Most Wanted Target: Indicate your position was revealed by opting-in the Most Wanted Contract.
  • Nearby Grenade Notification Quality of Life
    • The grenade warning icon now fades slightly when the player is no longer in direct line of sight of the active grenade, providing a more intuitive visual cue.
  • Damage Overlay Opacity Quality of Life
    • The full-screen red damage overlay triggered by armor damage has had its opacity reduced by 50%, creating a less visually intense experience when under fire.
  • Double Killstreak Overwrite Notification Quality of Life
    • When two enemy Killstreaks are activated within three seconds of each other, the second notification will now interrupt and replace the first. This ensures both are delivered promptly and players can react appropriately.
      • Previously, the second notification would wait for the first to finish, often resulting in delayed awareness.
  • Death Skull Icon Improvements Quality of Life
    • The death skull icon has been adjusted to scale more appropriately with distance. It will now appear larger when close by, making it easier to spot, while taking up less screen space when viewed from afar.

Vehicles

Adjustments

  • Heli
    • Adjusted the weight class from medium-light to light. This adjusts how explosives and launchers interact with the Heli.
      • Launchers (including JOKR) 1 hit.
      • Grenades (including C4) 1 hit.
      • Traps 1 hit.
      • Thermite 10 ticks.
  • Heli Passenger View Angles
    • Players can now look around with more freedom than before, and are less restricted in tracking targets below the vehicle.

Audio

  • Vehicles
    • Revised and Rebalanced the volumes of vehicle engine, suspension, chassis, tire surface/skids, water, impact, hit-marker and horn sounds.

Challenges

  • Removed Unavailable Daily Challenges
    • The following Daily Challenges have been removed as they were not progressable in all modes:
      • SAM/Sentry Turret Challenge
      • Counter-UAV (CUAV) Challenge
  • Stickerbook Challenge Fixes
    • Improved filtering to ensure all Stickerbook Challenges are now progressable in Ranked Battle Royale.
    • All challenges referencing Battle Royale now also track in Battle Royale Casual.
  • Armory Unlock Update
    • Added the JAK Devastator as an Armory Challenge unlock.
  • Stickerbook Challenge Updates
    • The following challenges have been updated for consistency and/or progression tracking:
      • Career — Seasoned Soldier
        • Royale Ripper
          • Battle Buster
        • Career — Warzone Tactician
          • Load Up
        • Career — Popping Off
          • Fearless Warrior
        • Career — Dark Ops
          • [REDACTED]
          • [REDACTED]
        • Prestige 5
          • Intel Hoarder
          • Follow Through
          • Come At Me
          • Mobile Shopper
          • New Toys
        • Prestige 8
          • Contender
        • Prestige 9
          • Silent and Deadly
          • Axed
        • Prestige Master
          • Ultimate Victory
          • Not a Fluke
          • Lock the Win
        • Daily Challenge Updates
          • Top 10 Placement
          • Top 5 Placement
          • Top 10 Placement with 10 Eliminations

Bug Fixes

Perks

  • Fixed an issue where Scavenger bags could be picked up by players other than the intended recipient.
  • Fixed an issue where Scavenger did not grant the correct amount of maximum ammunition.
  • Fixed an issue where Ghost was applying default values instead of the intended configuration.
  • Fixed an issue where the Ghost perk's grace period was not correctly set to 3 seconds.
  • Fixed an issue where the required movement speed for Ghost activation was not correctly set to 35 (equivalent to crawling or faster).
  • Fixed an issue while using Bomb Squad where all explosives were incorrectly capped at 150 damage. Explosives can now deal up to 300 damage as originally intended.

Audio

  • Fixed headshot kill indicator sounding higher pitch than expected on the classic hitmarker preset.
  • Fixed classic hitmarkers being quieter than intended.

Miscellaneous

  • Fixed an issue where Thermite’s tick rate could be significantly faster than intended.
  • Fixed an issue where the Gulag notification for a squadmate entering or leaving did not play correctly.
  • Fixed an issue where the MX Guardian could incorrectly equip Dragon’s Breath rounds.
  • Fixed an issue causing an unintended burst of velocity when exiting an ascender.
  • Fixed an issue where jumping onto a ladder could trigger an unintended burst of velocity.
  • Fixed an issue where opening the scoreboard during exfil could result in the loss of the user interface.
  • Fixed an issue where the Scavenger perk could incorrectly grant more than the maximum reserve ammunition.
  • Fixed an issue where gas visual effects could appear in Plunder before the Choke Hold public event was active.
  • Fixed an issue where weapon loot cards sometimes appeared off-center from the weapon model.
  • Fixed an issue where the outline on Legendary Supply Crates would disappear after using a Supply UAV.
  • Fixed an issue where item pings from squadmates would not appear after closing the Buy Station UI.
  • Fixed an issue where players could become stuck on a black screen if they were in the Winner’s Circle when the match ended.
  • Fixed an issue where the Trophy System was missing its idle sound effects.
  • Fixed an issue where target dummies in the Firing Range could become stuck after being killed.
  • Fixed an issue where the speed boost from the Resolute perk would not be properly removed.
  • Fixed an issue that caused the Gas Mask icon in the squad widget to disappear when picking up a replacement.

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