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Black Ops 6 Season 4 Reloaded patch notes

The midseason patch is almost here

Black Ops 6 Season 4 Reloaded Fringe remaster

With Season 4 Reloaded starting soon in Black Ops 6 and Warzone, Activision has released the patch notes for the respective updates. Apart from listing all the additions already announced through a blog post, the notes describe every other change and adjustment coming to the game.

While we wait for the update to drop, we have gathered all the important details so you can prepare accordingly.

When is the Black Ops 6 Season 4 Reloaded patch coming out?

The Black Ops 6 Season 4 Reloaded patch is scheduled to come out on Wednesday, July 2nd at 9:00 AM (5:00 PM BST) across all platforms. This is a day before the usual update day, which is on Thursday.

Patch notes

Excluding all the new additions already revealed in previous blog posts and marketing materials, here are the patch notes for the Black Ops 6 Season 4 Reloaded update:

Global

Movement Updates

  • Additional improvements to player collision that could cause players to get stuck when colliding with each other, particularly when teammates are prone.

Weapons (Multiplayer and Zombies)

Assault Rifles

  • XM4
  • Recoil Springs
  • Vertical Recoil improvement increased from 15% to 18%.
  • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Jump ADS Speed improvement increased from 20% to 22%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Steady Aim Laser
  • Hip Fire Spread improvement increased from 23% to 33%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Tactical Laser
  • Tactical Stance Spread improvement increased from 67% to 72%.
  • Tactical Stance ADS Movement Speed improved by 0.25m/s.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.13m/s.
  • Balanced Stock
  • ADS Movement Speed improvement increased by 0.11m/s.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.11m/s.
  • AK-74
  • Rapid Fire
  • Fire Rate improvement increased from 5% to 9%.
  • Vertical Recoil penalty reduced from 25% to 15%.
  • Horizontal Recoil penalty reduced from 30% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 8%.
  • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 25%.
  • First Shot Recoil improvement increased from 30% to 37%.
  • Muzzle Brake
  • First Shot Recoil improvement increased from 60% to 63%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 45% to 55%.
  • Precision Foregrip
  • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 45% to 50%.
  • Slide Hip Fire Spread improvement increased from 45% to 50%.
  • Dive Hip Fire Spread improvement increased from 55% to 60%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 45% to 50%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Flinch Received improvement increased from 20% to 35%.
  • AMES 85
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 7% to 10%.
  • Horizontal Recoil improvement increased from 7% to 10%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 65% to 70%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Model L
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • CHF Barrel
  • Headshot multiplier increased from 1.5x to 1.55x.
  • Vertical Recoil Penalty reduced from 45% to 40%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 40%.
  • Slide Hip Fire Spread improvement increased from 25% to 35%.
  • Dive Hip Fire Spread improvement increased from 35% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Fast Mag I
  • Sprint to Fire improvement increased from 10ms to 20ms.
  • ADS Speed improvement increased from 15ms to 20ms.
  • Flip Mag
  • Sprint to Fire improvement increased from 20ms to 25ms.
  • ADS Speed improvement increased from 25ms to 30ms.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.17m/s.
  • Heavy Stock
  • Flinch Received improvement increased from 60% to 65%.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.14m/s.
  • Flinch Received improvement increased from 35% to 40%.
  • GPR 91
  • Rapid Fire
  • Horizontal Recoil penalty reduced from 30% to 25%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 45%.
  • Ranger Foregrip
  • Sprint Speed improvement increased by 0.15m/s.
  • Super Sprint Speed improvement increased by 0.13m/s.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Tactical Laser
  • Tactical Stance Spread improvement increased from 67% to 72%.
  • Tactical Stance ADS Movement Speed improved by 0.13m/s.
  • Tactical Stance ADS Speed improvement increased from 10% to 25%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 35% to 40%.
  • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 60% to 70%.
  • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.14m/s.
  • Light Stock
  • Movement Speed improvement increased by 0.09m/s.
  • Balanced Stock
  • ADS Movement Speed improvement increased by 0.11m/s.
  • Movement Speed improvement increased by 0.09m/s.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.11m/s.
  • Flinch Received improvement increased from 30% to 35%.
  • Goblin MK2
  • Rapid Fire
  • Vertical Recoil penalty reduced from 30% to 20%.
  • Horizontal Recoil penalty reduced from 30% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.01m/s.
  • AS VAL
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 20% to 23%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 60% to 70%.
  • Dive to Fire improvement increased from 60% to 70%.
  • CQB Grip
  • Slide to Fire improvement increased from 60% to 70%.
  • Dive to Fire improvement increased from 60% to 70%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 40%.
  • Slide Hip Fire Spread improvement increased from 30% to 40%.
  • Dive Hip Fire Spread improvement increased from 45% to 60%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.04m/s.
  • Krig C
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty increased from 25% to 30%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.04m/s.
  • Cypher 091
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 26%.
  • Jump ADS Speed improvement increased from 15% to 43%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 30%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Assault Grip
  • Sprint to Fire improvement increased from 90ms to 100ms.
  • Commando Grip
  • Sprint to Fire improvement increased from 40ms to 50ms.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Sprint to Fire improvement increased from 60ms to 70ms.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Fast Mag I
  • Sprint to Fire improvement increased from 10ms to 20ms.
  • ADS Speed improvement increased from 15ms to 25ms.
  • Flip Mag
  • Now improves Sprint to Fire by 15ms.
  • Now improves ADS Speed by 15ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • Kilo 141
  • Rapid Fire
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 13% to 16%.
  • Horizontal Recoil improvement increased from 13% to 16%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 24% to 30%.
  • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 57% to 63%.
  • Precision Foregrip
  • Idle Sway improvement increased from 32% to 42%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 33% to 38%.
  • Slide Hip Fire Spread improvement increased from 35% to 40%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 60% to 70%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • CR-56 AMAX
  • Rapid Fire
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 22% to 30%.
  • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 35% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 57% to 62%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • FFAR 1
  • Rapid Fire
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 22% to 30%.
  • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 35% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 57% to 62%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.

SMGs

  • C9
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
  • Idle Sway improvement increased from 40% to 50%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Tactical Laser
  • Tactical Stance Spread improvement increased from 60% to 75%.
  • Tactical Stance ADS Movement Speed improved by 0.25m/s.
  • Tactical Stance ADS Speed improvement increased from 29% to 59%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 45% to 55%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • Flinch Received improvement increased from 45% to 50%.
  • KSV
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 10%.
  • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 55% to 60%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 53% to 57%.
  • Dive to Fire improvement increased from 53% to 57%.
  • CQB Grip
  • Slide to Fire improvement increased from 53% to 57%.
  • Dive to Fire improvement increased from 53% to 57%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 50% to 55%.
  • Slide Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.04m/s.
  • Tanto .22
  • Rapid Fire
  • Vertical Recoil penalty reduced from 15% to 10%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 8% to 11%.
  • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Compensator
  • Vertical Recoil improvement increased from 30% to 40%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 28%.
  • Muzzle Brake
  • First Shot Recoil improvement increased from 60% to 65%.
  • Vertical Foregrip
  • Horizontal Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Horizontal Recoil improvement increased from 15% to 20%.
  • Ranger Foregrip
  • Horizontal Recoil improvement increased from 15% to 20%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 30% to 35%.
  • Idle Sway Delay increased by 100ms.
  • Fast Mag II
  • Sprint to Fire improvement increased from 20ms to 25ms.
  • ADS Speed improvement increased from 25ms to 31ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • PP-919
  • Rapid Fire
  • Vertical Recoil penalty reduced from 15% to 10%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 17%.
  • Horizontal Recoil improvement increased from 15% to 17%.
  • Long Barrel
  • Range improvement increased from 35% to 45%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 50% to 55%.
  • Reinforced Barrel
  • Range improvement increased from 20% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Compensator
  • Vertical Recoil improvement increased from 30% to 35%.
  • Horizontal Recoil improvement increased from 20% to 30%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Muzzle Brake
  • First Shot Recoil improvement increased from 65% to 70%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 53% to 57%.
  • Dive to Fire improvement increased from 53% to 57%.
  • CQB Grip
  • Slide to Fire improvement increased from 53% to 57%.
  • Dive to Fire improvement increased from 53% to 57%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.1m/s.
  • Jackal PDW
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 18%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 45% to 55%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.04m/s.
  • Flinch Received improvement increased from 20% to 25%.
  • Kompakt 92
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 10%.
  • Horizontal Recoil improvement increased from 5% to 10%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 18%.
  • Vertical Foregrip
  • Horizontal Recoil improvement increased from 25% to 30%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 55% to 70%.
  • Precision Foregrip
  • Idle Sway improvement increased from 35% to 55%.
  • Horizontal Recoil improvement increased from 10% to 20%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • Flinch Received improvement increased from 35% to 40%.
  • Saug
  • Rapid Fire
  • Vertical Recoil penalty reduced from 15% to 10%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 26%.
  • Jump ADS Speed improvement increased from 15% to 43%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • PPSh-41
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 16%.
  • Horizontal Recoil improvement increased from 10% to 16%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ranger Foregrip
  • Sprint Speed improvement increased by 0.13m/s.
  • Tac Sprint Speed improvement increased by 0.05m/s.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.17m/s.
  • Ergonomic Stock
  • Slide to Fire improvement increased from 30% to 35%.
  • Dive to Fire improvement increased from 30% to 35%.
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Balanced Stock
  • Movement Speed improvement increased by 0.17m/s.
  • Agility Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Combat Stock
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Light Stock
  • Movement Speed improvement increased by 0.1m/s.
  • Ladra
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 10%.
  • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 23%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • LC10
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 25% to 28%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • CQB Grip
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 40% to 45%.
  • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 40% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • Flinch Received improvement increased from 30% to 35%.

Shotguns

  • Marine SP
  • Heavy Barrel
  • Vertical Recoil improvement increased from 30% to 45%.
  • Now reduces Flinch received by 80%.
  • Quick Load Barrel
  • Jump Sprint to Fire improvement increased from 7% to 26%.
  • Jump ADS Speed improvement increased from 15% to 43%.
  • Now improves ADS Movement Speed by 0.25 m/s.
  • Combat Barrel
  • Sprint to Fire improvement increased from 35ms to 40ms.
  • Now improves ADS Movement Speed by 0.25 m/s.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 35% to 40%.
  • Slide Hip Fire Spread improvement increased from 35% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • ASG-89
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 10%.
  • Horizontal Recoil penalty reduced from 20% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 10% to 13%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
  • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 35%.
  • Slide Hip Fire Spread improvement increased from 30% to 40%.
  • Dive Hip Fire Spread improvement increased from 45% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.
  • Maelstrom
  • Recoil Springs
  • Vertical Recoil improvement increased from 15% to 18%.
  • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 13% to 15%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 35%.
  • Slide Hip Fire Spread improvement increased from 30% to 40%.
  • Dive Hip Fire Spread improvement increased from 45% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 50% to 60%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.05m/s.

LMGs

  • PU-21
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 8%.
  • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 18% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 45% to 55%.
  • Precision Foregrip
  • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 60% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.1m/s.
  • XMG
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 8% to 11%.
  • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • GPMG-7
  • Rapid Fire
  • Vertical Recoil penalty reduced from 15% to 10%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 8%.
  • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 45% to 50%.
  • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Dive Hip Fire Spread improvement increased from 65% to 70%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Flinch Received improvement increased from 25% to 35%.
  • Feng 82
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 8%.
  • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
  • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.

Marksman Rifles

  • SWAT 5.56
  • Rapid Fire
  • Vertical Recoil penalty reduced from 50% to 45%.
  • Horizontal Recoil penalty reduced from 50% to 45%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 7%.
  • Horizontal Recoil improvement increased from 5% to 7%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
  • Idle Sway improvement increased from 20% to 30%.
  • Ranger Foregrip
  • Sprint Speed improvement increased by 0.13m/s.
  • Super Sprint Speed improvement increased by 0.08m/s.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Steady Aim Laser
  • Hip Fire Spread improvement increased from 30% to 50%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 40%.
  • Slide Hip Fire Spread improvement increased from 35% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 70%.
  • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.18m/s.
  • Light Stock
  • Movement Speed improvement increased by 0.15m/s.
  • Balanced Stock
  • ADS Movement Speed improvement increased by 0.1m/s.
  • Movement Speed improvement increased by 0.11m/s.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.06m/s.
  • Flinch Received improvement increased from 20% to 35%.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.13m/s.
  • Tsarkov 7.62
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 10%.
  • Horizontal Recoil penalty reduced from 20% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Handguard
  • Idle Sway improvement increased from 45% to 55%.
  • Precision Handguard
  • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 45% to 55%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.03m/s.
  • AEK-973
  • Rapid Fire
  • Vertical Recoil penalty reduced from 60% to 55%.
  • Horizontal Recoil penalty reduced from 60% to 55%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
  • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 35% to 40%.
  • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Dive Hip Fire Spread improvement increased from 55% to 60%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Fast Mag I
  • Sprint to Fire improvement increased from 10ms to 15ms.
  • ADS Speed improvement increased from 15ms to 19ms.
  • Flip Mag
  • Sprint to Fire improvement increased from 20ms to 25ms.
  • ADS Speed improvement increased from 25ms to 29ms.
  • DM-10
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty reduced from 30% to 25%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 8% to 11%.
  • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 50% to 55%.
  • Lightweight Handguard
  • Idle Sway improvement increased from 35% to 45%.
  • Precision Handguard
  • Idle Sway improvement increased from 15% to 25%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 35% to 40%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • TR2
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
  • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
  • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 55% to 65%.
  • Idle Sway Delay increased by 100ms.
  • Fast Mag II
  • Reload Speed increased.
  • Sprint to Fire improvement increased from 20ms to 25ms.
  • ADS Speed improvement increased from 25ms to 29ms.
  • Reserve ammunition increased.
  • Flip Mag
  • Sprint to Fire improvement increased from 1ms to 15ms.
  • ADS Speed improvement increased from 15ms to 19ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Essex Model 07
  • Addressed an issue causing misalignment while in ADS with the Essex Model 07.
  • Recoil Springs
  • Vertical Recoil improvement increased from 15% to 18%.
  • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 20% to 22%.
  • Lightweight Handguard
  • Idle Sway improvement increased from 40% to 50%.
  • Precision Handguard
  • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Lever
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Lever
  • Slide to Fire improvement increased from 55% to 60%.
  • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 60% to 70%.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • Flinch Received improvement increased from 30% to 35%.

Sniper Rifles

  • LW3A1 Frostline
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 20% to 25%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 25% to 30%.
  • Ranger Pad
  • Sprint Speed improvement increased by 0.18m/s.
  • Super Sprint Speed improvement increased by 0.08m/s.
  • Quickdraw Riser
  • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Riser
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Flinch Received penalty reduced 10% to 5%.
  • CQB Riser
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased.
  • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
  • ADS Movement Speed improvement increased by 0.28m/s.
  • Light Stock
  • Movement Speed improvement increased by 0.23m/s.
  • Balanced Stock
  • ADS Movement Speed improvement increased by 0.13m/s.
  • Movement Speed improvement increased by 0.09m/s.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.2m/s.
  • Flinch Received improvement increased from 23% to 29%.
  • SVD
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 15%.
  • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 12% to 15%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Riser
  • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Riser
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Flinch Received penalty reduced 10% to 5%.
  • CQB Riser
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 30% to 35%.
  • Slide Hip Fire Spread improvement increased from 35% to 40%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Flinch Received improvement increased from 12.5% to 15.5%.
  • LR 7.62
  • Rapid Fire
  • Vertical Recoil penalty reduced from 25% to 20%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 25% to 30%.
  • Lightweight Handguard
  • Idle Sway improvement increased from 45% to 55%.
  • Precision Handguard
  • Idle Sway improvement increased from 25% to 35%.
  • Quickdraw Grip
  • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Flinch Received penalty reduced 10% to 5%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased.
  • Idle Sway Delay increased by 200ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • Flinch Received improvement increased from 18% to 21%.
  • AMR Mod 4
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Grip
  • Flinch Received penalty reduced 17% to 13%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Flinch Received penalty reduced 8% to 3%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.
  • HDR
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Grip
  • Flinch Received penalty reduced 17% to 13%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Flinch Received penalty reduced 8% to 3%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased.
  • Idle Sway Delay increased by 100ms.
  • Combat Stock
  • ADS Movement Speed improvement increased by 0.08m/s.

Pistols

  • 9mm PM
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 7% to 10%.
  • Horizontal Recoil improvement increased from 7% to 10%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 35% to 40%.
  • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 40% to 50%.
  • Idle Sway Delay increased by 100ms.
  • Grekhova
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 20% to 25%.
  • Slide Hip Fire Spread improvement increased from 25% to 30%.
  • Dive Hip Fire Spread improvement increased from 35% to 40%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 25% to 35%.
  • Idle Sway Delay increased by 100ms.
  • GS45
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 5% to 7%.
  • Horizontal Recoil improvement increased from 5% to 7%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 20% to 25%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 35%.
  • Slide Hip Fire Spread improvement increased from 25% to 30%.
  • Dive Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 30% to 35%.
  • Idle Sway Delay increased by 100ms.
  • Stryder .22
  • Rapid Fire
  • Vertical Recoil penalty reduced from 20% to 15%.
  • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
  • Vertical Recoil improvement increased from 10% to 13%.
  • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
  • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
  • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
  • Vertical Recoil improvement increased from 15% to 20%.
  • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
  • Slide to Fire improvement increased from 50% to 55%.
  • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
  • Jump Hip Fire Spread improvement increased from 25% to 30%.
  • Slide Hip Fire Spread improvement increased from 30% to 35%.
  • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
  • Aim Walking Steadiness improvement increased from 35% to 45%.
  • Idle Sway Delay increased by 100ms.

Special

  • Sirin 9mm
  • Lightweight Foregrip
  • Idle Sway improvement increased from 60% to 65%.
  • Nail Gun
  • Increased Nail Gun ammo count from 15 to 20.

Multiplayer

Modes

  • Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.

Gunsmith

  • Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
  • Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.

Equipment

  • Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.

Scorestreaks

  • Increased damage per bullet for Death Machine from 20 to 30.

UI

  • Addressed an issue where some modes were displayed twice in the Private Match modes list.
  • Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.

Ranked Play

  • Competitive Map Pool Additions
  • CDL Hardpoint
  • Fringe
  • CDL Search & Destroy
  • Fringe
  • Vault
  • Skyline
  • CDL Control
  • Rewind

Gunsmith Firing Range

  • Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.

Zombies

Maps

  • Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
  • Reduced the interaction time to call Exfil.
  • Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
  • Addressed an issue where a control panel displayed bright lights in Terminus.
  • Player-to-player interactions no longer interrupt player health regen.
  • Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
  • New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
  • Zombies now begin spawning faster after a Capture Zone is completed.
  • Grief Adjustments:
  • Ammo Drain
  • Will now drain the player's Field Upgrade charge after weapon ammo has been drained.
  • Duration extended to 60 seconds.
  • Frozen
  • Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
  • Duration extended to 60 seconds.
  • Damage Nerf
  • Duration extended to 60 seconds.
  • Weapon Carousel
  • No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).

Weapons

  • Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
  • Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.

Perks

  • Addressed an issue with the SFX in third person when using PHD Slider and Tribologist augments for PHD Flopper.
  • Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.

Equipment

  • Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
  • Addressed an exploit with Shock Charges.

Field Upgrades

  • Addressed an issue where the Frost Blast unlock condition shows incorrect information.
  • Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.

Power-Ups

  • Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
  • Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession.

Loot

  • Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.

Enemies

  • Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
  • Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.

UI

  • Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
  • Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.

Graphics

  • Addressed an issue where the low health warning was triggering early.
  • Addressed an issue where graphical corruption can be seen from the distance in Service Tunnel in Shattered Veil.

Stability

  • Addressed various stability issues.

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