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Black Ops 6 Season 2 reloaded patch notes: Everything you need to know

Several quality-of-life changes in this patch

TMNT and the Foot Clan members in Black Ops 6
Credit: Activision/Viacom

Season 2 reloaded for Black Ops 6 and Warzone is just hours away, and Activision has already released the patch notes. These highlight all the new additions like the TMNT content and those unseen changes like weapon adjustments.

Before you start enjoying the new content, here is all the relevant information from the notes so you can read them thoroughly.

Release date

The Season 2 reloaded update for Black Ops 6 and Warzone is scheduled to come out on Thursday, February 20 at 9:00 AM PT (5:00 PM CET).

The preload period for this update will begin a few hours before its release, to allow players to download all the content to be able to play it as soon as it goes live.

Patch notes

Ignoring all the new content already revealed on the Call of Duty blog, here are all the changes mentioned in the patch notes for Black Ops 6 Season 2 reloaded:

General

The TMNT and Foot Clan members in Call of Duty

Weapons (Multiplayer and Zombies)

Assault Rifles

  • GPR 91
    • Maximum Damage Range increased from 0-17.8m to 0-22.2m.
    • Medium Damage Range increased from 17.9-45.7m to 22.3-45.7m.
    • CHF Barrel
      • Vertical Recoil penalty reduced from 55% to 40%.
      • Horizontal Recoil penalty reduced from 25% to 20%.
    • Rapid Fire
      • Fire Rate improvement increased from 7% to 10%.
      • Horizontal Recoil penalty increased from 25% to 30%.

LMGs

  • Feng 82
    • Pre-fire delay improved from 55ms to 25ms.
    • Slide to Fire Speed improved from 410ms to 380ms.
    • Dive to Fire Speed improved from 490ms to 460ms.
    • Aim Down Sight Speed improved from 400ms to 370ms.
    • Movement Speed improved from 4.6m/s to 4.7m/s.
    • Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
    • Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
    • ADS Movement Speed improved from 2.5m/s to 2.7m/s.

Marksman Rifles

  • Swat 5.56
    • Burst Delay reduced from 250ms to 220ms.
    • Rapid Fire
      • Burst Delay reduced from 200ms to 170ms.
  • Tsarkov 7.62
    • Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.
  • AEK-973
    • AEK-973 Full Auto Mod
      • Base headshot damage multiplier increased from 1.1x to 1.28x.
      • Headshot damage multiplier with CHF barrel increased from 1.17x to 1.36x.

Sniper Rifles

  • Addressed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.

Melee

  • Knife
    • Lunge distance increased by 4%, up to 1.3m.
  • Baseball Bat
    • Lunge distance increased by 6%, up to 1.8m.
  • Power Drill
    • Lunge distance increased by 47%, up to 1.7m.

Attachments

  • Underbarrel Crossbow
    • Increased ammo count by 1.
    • Increased ADS zoom level.
    • Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.

Multiplayer

Maps

Added new maps to MP rotations:

  • Grind Ooze (6v6)
  • Bullet (6v6/2v2 Strike Map)

Modes

  • Search & Destroy
    • Addressed an issue where the 1v3 Medal would not be awarded.

Spawns

  • Team Deathmatch
    • Adjusted spawning logic to reduce chances of flipping too soon resulting in less immediate flipping.
  • Domination
    • Adjusted spawning logic to slightly reduce the stickiness and strength that zone ownership has on spawns. While we do want players to spawn near their owned zones, we also want to ensure that safe spawns can occur if enemies are advancing into your objectives.
  • All Modes
    • Increasing the time that a death will affect enemy spawn positions. This should result in less immediate flipping.

LTM Highlights/Adjustments

  • Added TMNT Moshpit
  • Added Grind Ooze 24/7

General Playlist Updates

  • Featured Playlists:
    • TMNT Moshpit
    • Grind Ooze 24/7
    • Small Map Moshpit
    • Gun Game
    • Prop Hunt
    • Gunfight

Perks

  • Shrapnel Radar
    • Explosive kills will no longer activate a “Shrapnel Radar Ping” score event.
  • Tracker
    • Addressed an issue where enemies were not consistently pinged in Free For All.

Scorestreaks

  • Nuke
    • Addressed an issue where if a player used a weapon-based Scorestreak during their current life, they would be unable to obtain a Nuke after 30 normal weapon kills.
  • Hand Cannon
    • Addressed an issue where the Hand Cannon did not contribute toward Scorestreak Medals.

Movement Updates

  • Addressed an issue where strafing into prone could result in a 3rd Person animation pop.

UI

  • Addressed an issue that prevented stats for the War Machine in the Combat Record from being tracked correctly.
  • Addressed an issue where the player would receive a notification that their Care Package was hijacked by a player using Gearhead to booby-trap it.
  • Adjusted Gun Game scoreboard to display Score, Eliminations, and Ratio.
  • Improved navigation when editing Loadouts.
  • Added a “Mute Player” button while in a Body Shield.
  • Addressed a crash that could occur when quickly scrolling through the Gunsmith Accessory list.
  • Addressed an issue where duplicate game modes were shown in the Private Match game mode list.

Graphics

  • Addressed an issue with Environment visuals during the Benchmark sequence.

Stability

  • Addressed various stability issues.

Zombies

Maps

  • The Tomb
    • Addressed an issue where Shock Mimics could push players out of bounds.
    • Addressed an issue where S.A.M. Trial reward chests would still have collision after disappearing.
    • Addressed an issue where being shocked while charging the Staff of Ice would cause it to be stuck charging.
    • Addressed an issue where a Doppelghast could spawn in the ground during a Constellation Trial.
    • Addressed an issue where players could get stuck when jumping down from the floating rock during the Wonder Weapon Upgrade Quest.
    • Addressed an issue where players joining a match during the third step of the Wonder Weapon Upgrade Quest would see a sealed portal.
    • Addressed an issue where zombies spawned during a Side Quest would immediately die if the player was using the Pheromone Augment.
    • Addressed an issue where some zombies spawning in the Neolithic Catacombs would flicker brightly.
    • Addressed an issue where the fog from a Special Round would not be present when choosing to continue after completing the Main Quest.
    • Addressed an issue where zombies would not be able to properly path to the player at a specific location in the Subterranean Temple.
    • Addressed an issue while using a Mutant Injection where player armor would take damage while standing in Aetheric Lantern flames.
    • Addressed an issue in Splitscreen where the lighting for Player 2 would change depending on Player 1’s location.
    • Leaving the Dark Aether Nexus while building the Staff of Ice will now reset progress and Staff of Ice damage when re-entering.
    • Addressed an issue where the Shock Mimic was playing the wrong animations when slowed.
    • Addressed an issue during the last step of the Wonder Weapon Quest where zombies spawning from portals would lack animations.
    • Added a death animation to the Tombs area.
    • Final Encounter
      • Reduced the duration of boss stun effects.
      • Slightly reduced spawn counts in parties of 3 to 4 players.
  • Citadelle des Morts
    • Addressed an issue where players could take out of bounds damage while using the Cave Slide.
    • Addressed an issue where players could take out of bounds damage on top of a car in the Town Square.
    • Addressed an offset spawn in the Oubliette Room.
    • Addressed an issue where the timer in the Sanctuary would not start during the Solais Sword Quest.
    • Addressed some death animation locations that would clip through objects.
    • Addressed an issue where an Operator voice would play before revealing the Paladin’s Brooch.
    • Directed Mode
      • Addressed an issue where the pickup prompt for swords would be blank after loading a save file.
      • Addressed an issue where the guide would be empty if the player failed or left the Sanctuary when obtaining Solais.
      • Addressed an issue where the “Place turn page fragment” prompt on the Codex would be present when the player does not have any pages.

Modes

  • Directed Mode
    • Added Directed Mode for The Tomb.

LTM Highlights/Adjustments

  • Added Cowabunga Cranked

Weapons

  • Addressed an issue that caused some blueprints to lose their optic after being Pack-a-Punched.
  • Addressed an issue where Melee Weapons could not be inspected after being Pack-a-Punched.
  • Addressed an issue that could prevent weapons in Alt-Fire from being dropped.

Perks

  • Death Perception
    • Death Stare Augment
      • Increased health threshold to activate to 20% of special enemy max health.
    • Further Insight Augment
      • Further Insight will now function while using High Contrast mode.
  • Deadshot Daiquiri
    • Addressed an issue where aim would not snap to the head when standing in a Vulture Aid Fetid Upgr-Aid cloud.
  • Vulture Aid
    • Addressed an issue that prevented the Vulture Aid augment "Condor's Reach" from picking up loot as intended.

Field Upgrades

  • Dark Flare
    • Increased Dark Flare base damage from 40% to 55% of Base Zombie max health.
    • Increased Dark Flare Supernova tick damage from 25% to 55% of Base Zombie max health.
    • Increased Dark Flare Supernova explosion Damage from 150% to 300% of Base Zombie max health.

Scorestreaks

  • Mutant Injection
    • Addressed an issue that prevented players from using melee if they were awarded Melee Machiato while using a Mutant Injection.

Loot

  • Added the following weapons and Support items to the Mystery Box and loot drops.
    • PPSh-41
    • Cypher 091
    • Feng 82
    • TR2
    • War Machine
    • Hand Cannon

Enemies

  • Vermin
    • Addressed an issue where Vermin would not be affected by the Rampage Inducer.
  • Armored Zombies
    • Armored Zombies will now receive critical damage when Insta-Kill is active.
  • Amalgam
    • Addressed an issue where players would still be targeted and damaged by other zombies during an Amalgam Grab Attack.

Activities

  • Addressed an issue where the S.A.M. Trial reward chest could disappear without claiming the rewards.
  • Addressed an issue where the PhD Flopper S.A.M. Trial would not progress properly.
  • Addressed an issue where Weapon Scorestreaks awarded from S.A.M. Trials could have only 1 ammo.
  • Addressed an issue where hipfire S.A.M. Trials would not progress properly when using single fire weapons.

Challenges

  • Addressed an issue that prevented the Prestige 10 Challenge “Random Elements” from tracking properly.
  • Adjusted the following Challenges:
    • Titan Felling
      • Special enemy kills will now count toward this Challenge.

UI

  • Addressed an issue that could prevent players from editing a GobbleGum Pack.
  • Addressed an issue that prevented Eliminations with the Thrustodyne M23 from counting correctly.
  • Addressed an issue that prevented the Firing Range from being accessible while on the Comfirm Loadout screen.
  • Addressed an issue where weapon stats in the After Action Report would list starting loadout instead of finishing loadout.
  • The After Action Report will now display GobbleGums earned during the match.
  • Corrected some typos.

Graphics

  • Addressed an issue where Aetheric Lantern flame effects could be stuck on the screen after using a Self Revive in the flames.
  • Addressed an issue where the effects on the Staff of Ice would not display properly when in Third-Person.

Stability

  • Addressed various stability issues.

You can check out this article to see all the content coming in this second half of the season as part of the TMNT collaboration.

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