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Season 2 reloaded drops soon in Black Ops 6 and Warzone, and a new set of patch notes is now available. The free-to-play title is not getting many additions this season since the studios are focusing on improving the game's quality.
That work continues with this midseason patch and if you want to see all the improvements coming this team, make sure to keep reading.
Release date
The Season 2 reloaded update for Black Ops 6 and Warzone is scheduled to come out on Thursday, February 20 at 9:00 AM PT (5:00 PM GMT).
The preload period will be available a few hours before the patch comes out to allow users to download the new content and be able to play as soon as they go live.
Patch notes
Leaving out everything about the new TMNT content already revealed on the Call of Duty blog, here are the rest of the patch notes for Warzone Season 2 reloaded:
General
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- Warzone Combat Records
- Combat Records have been enabled.
- Weapon Trade Station Balancing
- Trades now downgrade the weapon by only one rarity tier instead of two (e.g., Legendary now trades for Epic instead of Rare).
- Trade interaction times have been significantly reduced (e.g., trading a Legendary weapon now takes 1.75s instead of 5s).
- Fire Sale trading offers have been improved.
- Loadout Drop Marker
- Loadout Drop Markers no longer take priority when pinging near them.
- Stamina Bar Quality of Life
- Added a Stamina Bar that displays the amount of tactical sprint a player has remaining, which is off by default.
- Players can enable it in settings, with options to display it next to the squad widget or the reticle.
- Lethal/Tactical Refill on Loadout Pickup Quality of Life
- Matching lethal/tactical equipment will now be refilled upon picking up a loadout instead of being dropped on the ground.
- Auto Pick-Up Lethal/Tactical Equipment Quality of Life
- If a player has empty lethal/tactical slots (indicated by white dots on the UI), they will now automatically pick up new equipment.
- Killcam Delay Quality of Life
- A short delay (~0.5s) has been added at the start of the killcam to prevent players from accidentally skipping to the next player.
- Airspace Too Crowded Notification Quality of Life
- The "Airspace Too Crowded" message will now also play when equipping a killstreak based on where the player is looking.
- XP Text Adjustment Quality of Life
- The XP text was positioned too close to the center of the screen. It has now been adjusted for better readability.
- Disconnect Icon on Scoreboard Quality of Life
- Added support for a disconnect icon on the scoreboard to indicate when a teammate has disconnected.
- Gulag Killfeed Icon Quality of Life
- A distinct killfeed icon has been added to differentiate between eliminations in the Gulag or on the field.
- Killfeed Visibility Quality of Life
- Squad members can now see their teammates’ eliminations both in and out of the Gulag.
- Favorite Loadout Priority Quality of Life
- A player's favorited loadout will now appear as the top loadout in the Loadout Crate.
- D-Pad Functionality in Winner Circle Quality of Life
- In Warzone’s Winner Circle screen, controller players can now use the D-pad to navigate the menu.
- Players must hold down left on the D-pad to enable emotes.
- Improved Icon Fade Distance While ADS Quality of Life
- Increased the distance from the center of the screen at which icons begin to fade out while aiming down sights, providing a clearer view.
- Recon Drone Damage Feedback Quality of Life
- Players using the Recon Drone will now receive feedback when taking damage from enemy players or environmental hazards like gas.
- Loot Distribution of Perk Packs Quality of Life
- Made improvements to how Perk Packs overlap with other items when dropped on death.
- Enemy Advanced UAV VO Quality of Life
- A voiceover line will now play when three enemy UAVs are used, signaling an Advanced UAV is active.
- Error Message for Deploying Boxes in Gas Quality of Life
- Players attempting to deploy Munitions, Armor, or Utility Boxes over ~40 meters in the gas will now receive an error message.
Perks
New
- Low Profile (Perk Slot 1)
- Increases movement speed while crouched and prone.
- Enemies you kill will not display death markers for their allies.
- Grants a slight movement speed increase when downed.
- Can be unlocked via the Clover Craze event on March 13th.
Adjustments
- Mountaineer
- A fix for the Mountaineer Perk is set to launch shortly after the release of Season 02 Reloaded. We understand that many players have been eagerly waiting to use this new perk and we sincerely apologize for the delay. While we would have preferred to release it earlier, we appreciate your patience and can’t wait for you to experience it soon.
- Reactive Armor
- Updated description for clarity.
- New Description: Your armor will regenerate up to 50% of its maximum if you have not taken damage in the last 5 seconds.
- Alertness
- The indicator will now always appear at the edge of a player’s screen, regardless of their HUD settings.
Equipment
Adjustments
- Experimental Gas Grenade
- Adjusted movement speed penalties:
- With tactical resistance the penalty is 5%, down from 25%.
- Without tactical resistance the penalty is 15%, down from 50%
- Fixed a bug causing movement speed penalties to stack unintentionally.
Killstreaks
Adjustments
- Bunker Buster
- Adjusted movement speed penalties:
- With tactical resistance the penalty is 5%, down from 25%.
- Without tactical resistance the penalty is 15%, down from 50%
- UAV
- Adjusted the distance at which the "warning" callout for a UAV is triggered.
Weapons
General Adjustments
The following adjustments are only applicable to Modern Warfare II & III Weapons and Attachments.
Weapons
- Reduced Idle Sway on all MWII & MWIII weapons.
- Reduced Weapon Bob on all MWII & MWIII weapons.
- Reduced Turn Sway on all MWII & MWIII weapons.
Ammo Attachments
- High Velocity Ammo
- Bullet Velocity benefit increased from 20% to 25%
- Removed Damage Range penalty
- Low Grain Ammo
- Gunkick benefit increased from 5% to 12%
- Recoil Control benefit increased from 8% to 15%
- Removed Damage Range and Bullet Velocity penalty
- High Grain Ammo
- Removed Gunkick and Recoil Control penalty
- Round Nose
- Added an 8% Bullet Velocity benefit
- Removed Damage Range penalty
- Mono
- Bullet Velocity benefit increased from 8% to 12%
- Added a Firing Aim Stability benefit
- Removed Gunkick and Recoil Control penalty
Magazine Attachments
- Removed Movement Speed penalties on all MWII & MWIII extended magazines.
- Reduced handling penalties on all MWII & MWIII extended magazines.
- Removed penalties from medium-sized extended magazines on MWII & MWIII ARs and SMGs.
Weapon Adjustments
Assault Rifles
- AK-74
- Medium Damage Range 1 increased from 58.4-76.2m to 58.4-86.3m.
- Minimum Damage Range damage increased from 28 to 29.
- Minimum Damage Range range increased from >76.2m to >86.3m.
- Cypher 091
- Maximum Damage Range increased from 0-47m to 0-50.8m.
- Medium Damage Range 1 increased from 47-63.5m to 50.8-71.1m.
- Minimum Damage Range damage increased from 33 to 35.
- Minimum Damage Range range increased from >63.5m to >71.1m.
- Leg multipliers increased from 0.84x to 0.9x
- Krig C
- Maximum Damage Range increased from 0-47m to 0-50.8m.
- Medium Damage Range 1 increased from 47-63.5m to 50.8-71.1m.
- Minimum Damage Range increased from >63.5m to >71.1m.
- Leg multipliers increased from 0.9x to 1x
- Model L
- Maximum Damage Range damage reduced from 36 to 35.
- Maximum Damage Range range reduced from 0-62.2m to 0-47m.
- Minimum Damage Range damage increased from 30 to 31.
- Minimum Damage Range range reduced from >62.2m to >47m.
- Lower Torso and Leg multipliers decreased from 1x to 0.85x
- Bullet Velocity decreased from 820m/s to 800m/s
- XM4
- Minimum Damage Range damage reduced from 22 to 20.
- Upper Torso multiplier decreased from 1x to 0.96x
- Lower Torso and Arm multipliers decreased from 1x to 0.89x
- Extended Mag III (100 Round)
- Aim Down Sight speed penalty increased from 30% to 42%
- Buffer Stock
- Sprint to Fire time penalty increased from 15% to 20%
- Aim Down Sight speed penalty increased from 31% to 38%
- Burst Fire Attachment
- Maximum Damage decreased from 40 to 34
- Maximum Damage Range decreased from 45.7m to 38.1m
- Minimum Damage decreased from 34 to 30
- GPR 91
- CHF Barrel
- Vertical Recoil penalty reduced from 55% to 40%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Rapid Fire
- Horizontal Recoil penalty increased from 25% to 30%.
SMG
- C9
- Maximum Damage Range reduced from 0-13m to 0-12.1m.
- Medium Damage Range 1 reduced from 13-24.1m to 12.1-22.8m.
- Minimum Damage Range reduced from >30.9m to >22.8m.
- Medium Damage Range 2 removed
- Bullet Velocity decreased from 570m/s to 540m/s
- Kompakt 92
- Maximum Damage Range increased from 0-10.5m to 0-13.2m.
- Medium Damage Range 1 increased from 10.5-20.3m to 13.2-20.3m.
- Aim Down Sight speed improved from 210ms to 200ms
- Upper Torso and Arm multipliers increased from 1.07x to 1.1x
- PP-919
- Maximum Damage Range reduced from 0-12.7m to 0-11.9m.
- Medium Damage Range 1 damage reduced from 34 to 32.
- Medium Damage Range 1 range reduced from 12.7-21.3m to 11.9-21.3m.
- Medium Damage Range 2 reduced from 30 to 28.
- Minimum Damage Range reduced from 28 to 26.
LMG
- GPMG-7
- Maximum Damage Range damage reduced from 27 to 24.
- Maximum Damage Range range increased from 0-40.6m to 0-50.8m.
- Minimum Damage Range damage incrased from 20 to 21.
- Minimum Damage Range range reduced from >55.9m to >50.8m.
- Removed Medium Damage Range 1
- Lower Torso and Leg multipliers increased from 0.82x to 1x
- Aim Down Sight speed improved from 460ms to 445ms
- Feng 82
- Pre-fire delay improved from 55ms to 25ms.
- Slide to Fire Speed improved from 410ms to 380ms.
- Dive to Fire Speed improved from 490ms to 460ms.
- Aim Down Sight Speed improved from 400ms to 370ms.
- Movement Speed improved from 4.6m/s to 4.7m/s.
- Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
- Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
- ADS Movement Speed improved from 2.5m/s to 2.7m/s.
Marksman Rifles
- AEK-973
- Maximum Damage Range damage increased from 25 to 26.
- Maximum Damage Range range increased from 0-35.5m to 0-48.2m.
- Medium Damage Range 1 increased from 35.5-50.8m to 48.2-60.9m.
- Minimum Damage Range increased from >50.8m to >60.9m.
- 5.45 Extended Mag I
- Mag size increased from 45 to 50
- Swat 5.56
- Burst Delay reduced from 250ms to 220ms.
- Rapid Fire
- Burst Delay reduced from 200ms to 170ms.
- Tsarkov 7.62
- Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.
Sniper Rifle
- SVD
- Minimum Damage Range increased from 90 to 100.
- Upper Torso multiplier increased from 0.7x to 0.88x
- Leg multipliers increased from 0.5x to 0.7x
- Bullet Velocity increased from 875m/s to 890m/s
Melee
- Baseball Bat
- Lunge distance increased by 6%, up to 1.8m.
- Knife
- Lunge distance increased by 4%, up to 1.3m.
- Power Drill
- Lunge distance increased by 47%, up to 1.7m.
Attachment adjustments
- Underbarrel Crossbow
- Increased ammo count by 1.
- Increased ADS zoom level.
- Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.
Challenges
- Warzone Optics Master Calling Card
- Now tracks when a player earns all reticles for the 33 optics.
- Players who have already completed this challenge will receive the calling card upon logging in.
- Calling Card Updates
- Certain calling cards now properly display a "Black Ops 6 Required" tag, indicating they are unlocked through challenges related to Black Ops 6.
- Warzone Weapon Camo - Intergalactic Challenge
- Updated description to reference Concussions instead of Stun Grenades (affects all weapons except Launchers, which use a different Intergalactic Camo challenge).
- Prestige 3 Challenge - Renamed & Adjusted
- Renamed from "Hellfire" to "Streak Spender".
- Now requires players to purchase killstreaks from Buy Stations instead of the previous requirements.
Bug Fixes
Movement & Weapons
- Fixed an issue where players were unable to Tac Sprint after switching to a melee weapon when their Tac Sprint had depleted.
- Fixed an issue where on controller, after leaving water with a melee weapon equipped, switching weapons while mantling would cause unintended behavior.
- Fixed an issue where when entering water with a melee weapon equipped and then exiting, the weapon switch would default to the backup pistol instead of a primary or secondary weapon.
- Fixed an issue where when a player had Throwing Knives equipped as their lethal and attempted to swap to their dedicated melee weapon, the Throwing Knife would override their melee weapon.
- Fixed an issue where visual recoil was too intense on the JAK Jawbreaker AMP.
- Fixed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.
Combat & Gameplay
- Fixed an issue where if a player eliminates an enemy and their teammate eliminates them again, both eliminations would count for the first player.
- Fixed an issue where eliminations did not track properly for a player who downed an enemy that was taken hostage and executed by a teammate.
- Fixed an issue where gas masks would take damage from gas grenades while inside the PDS safe zone.
- Fixed a rare issue where a player who had recently used a PRD would retain the PRD icon on the mini-map, revealing their location for the rest of the match.
Killstreaks
- Fixed an issue where the sometimes the “warning” callout would not play for the enemy when another player called in three UAVs to activate an Advanced UAV.
- Fixed an issue where Cluster Strike missiles would look like they were landing sideways.
- Fixed an issue where the Precision Airstrike “danger close” text would appear unexpectedly when ADSing with the airstrike marker.
UI/UX
- Fixed an issue where the Self Ping marker was missing.
- Fixed an issue where players could incorrectly appear as squad members in the squad widget during the pre-match lobby.
- Fixed an issue where the scoreboard did not display kills or assists in the Gulag.
- Fixed an issue where the AAR report failed to display all player stats.
- Fixed an issue where changing the selected Operator could break the walking screen animation and display a blank background.
- Fixed an issue where the post-match rank displayed too early in the Ranked AAR flow.
Stability
- Fixed an issue where small game freezes and flashes could occur when a player disconnects.
- Fixed an issue where players could encounter a dev error when attempting to access Buy Stations.
- Fixed an issue where some players encountered a dev error when navigating or leaving sections of Warzone.
- Fixed an issue where a dev error could occur when tabbing to the Barracks tab.
Miscellaneous
- Fixed an issue where V4L3RIA's head model was missing while performing the "Who's a Good Boy?" emote.
- Fixed an issue in Bootcamp where Buy Stations sometimes displayed an incorrect inventory.
- Fixed an issue where players were kicked back to the Play tab when entering the Battle Pass tab after a match.
You can check out this article to see all the additions coming to this game and Black Ops 6 as part of the new TMNT collaboration event.
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