
Season 5 Reloaded for Black Ops 6 and Warzone is about to start, and the patch notes have been released. This update is not as significant as the one from the start of the season, which was expected, given that the game is in its final stages of its post-launch cycle.
Although the changes are not as big, the patch does make some adjustments, addresses several issues, and more. We have all the details in one place, so you can read about them while you wait for the update to be ready.
When does Black Ops 6 Season 5 Reloaded come out?
Season 5 Reloaded of Black Ops 6 is scheduled to begin on Thursday, September 4th, at 9:00 AM PT (5:00 PM BST). This is expected to be the last post-launch season for the game, since the season is scheduled to end on October 9th, almost a month before the launch of Black Ops 7.
Patch notes
Here are the complete patch notes for the Black Ops 6 Season 5 Reloaded update, excluding everything about the new content that was already disclosed with a previous blog post on the Call of Duty blog:
Global
UI
- Last-Used Camo Tracking
- The Camo Tracker displayed in the Lobby Challenge panel and In-Game via the Options Menu will now automatically display the next Camo for your "Last Used" Weapon, if applicable. "Last Used" is determined as:
- In the Lobby: the Primary Weapon equipped to your Favorite Loadout
- In-Game via the Options Menu: the current Weapon you're holding
- If you've earned all Camos currently available for the current Weapon it will not be automatically shown. Additionally, any Weapons you're tracking the Next Camo for will appear before the automatically displayed "Last Used" Weapon in the Camo Tracker.
Weapons
Assault Rifle
- AK-74
- Maximum Damage Range damage increased from 27 to 29.
- Maximum Damage Range range reduced from 0 - 40.6mm to 0 - 11.4m.
- Medium Damage Range added.
Marksman Rifle
- SWAT 5.56
- Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.
- AEK-973
- Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.
Sniper Rifle
- LW3A1 Frostline
- Aim Down Sight Speed improved from 535ms to 520ms.
- Sprint to Fire Speed improved from 290ms to 260ms.
- Tactical Sprint to Fire Speed improved from 430ms to 350ms.
- SVD
- Tactical Sprint to Fire Speed improved from 450ms to 400ms.
- LR 7.62
- Aim Down Sight Speed improved from 600ms to 580ms.
- Sprint to Fire Speed improved from 320ms to 290ms.
- Tactical Sprint to Fire Speed improved from 460ms to 380ms.
- Flinch Resistance improved from 0.85N to 0.7N.
- Movement while ADS no longer causes additional Idle Sway on this weapon.
- AMR Mod 4
- Tactical Sprint to Fire Speed improved from 460ms to 420ms.
- HDR
- Aim Down Sight Speed improved from 510ms to 500ms.
- Tactical Sprint to Fire Speed improved from 375ms to 340ms.
- Flinch Resistance improved from 0.85N to 0.8N.
Multiplayer
Modes
- Ransack
- Score points by looting gold bars from designated piles around the map and from fallen enemies who drop their acquired gold when eliminated.
Scorestreaks
- Combat Bow (Event Reward)
- New Lethal Scorestreak available for 500 score.
UI
- Addressed an issue where the Scorestreak destroyed state would remain on the Scorestreak selector when a Scorestreak has been destroyed and another is earned.
- Addressed an issue where a player who has not unlocked Ranked Play joins a party of a player that has unlocked Ranked.
- Addressed an error where players would observe no indication on the Hardcore Scorestreak widget when a 4th alternative Scorestreak is obtained from a Care Package.
Stability
- Addressed various stability issues.
Zombies
Events
- Leaderboard Events
- Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension later in-season.
Maps
- Reckoning
- Addressed an exploit that allowed players to kill zombies coming out of a specific location during the Wonder Weapon Upgrade Quest in Reckoning.
- Addressed an issue where the Janitor's Bucket can be moved farther than intended when players melee it during a shock charge activation in Reckoning.
- Addressed an issue where players would not have a weapon after the Weapon Carousel Grief during the S.A.M. boss fight when holding a Support Item in Reckoning.
- Addressed an issue where the Attuned Wonder Weapon would lose the charged VFX when parachuting or when taking the Anti-Grav Personnel Launcher in Reckoning.
- Addressed an issue where zombies may not spawn when defending the Maintenance Klaus during the Wonder Weapon Upgrade Quest in Reckoning.
- Addressed an issue where T2 Teleportation Lab would be dark after loading a saved file in Reckoning.
- Addressed an issue where a teleporter would lose its glowing red FX after loading a saved file in Reckoning.
- Addressed an issue where players are able to interact with the Genome Sequencer multiple times for the Fowler-Mangler step in Reckoning.
- Citadelle des Morts
- Addressed an issue where players may take damage when jumping on a vehicle in Citadelle Des Morts.
- Addressed an issue where zombies would spawn and come through a closed gate in Citadelle Des Morts.
- The Tomb
- Addressed an issue with players getting out of bounds with Aether Shroud's Burst Dash augment in The Tomb.
- General
- Closed an exploit where Save and Quit could be used to repeat Main Quest completion reward points for leaderboard events.
Modes
- Reckoning: Directed Mode
- With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.
- Team Cranked
- Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns! The Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.
Support
- Combat Bow (Event Reward)
- Available at the Crafting Table once unlocked via Event Reward. Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
- Addressed an issue where the ARC-XD Support Item would remain active after teleporting to Tower 3 in Reckoning.
- Addressed an issue where the ARC-XD Support Item would not explode on contact with Uber Klaus enemies in Reckoning.
- Addressed an issue where Mutant Injection cannot be used or cancelled when standing close to a wall.
Weapons
- Addressed an issue where the Gorgofex VFX would play on the player's secondary weapon in Reckoning.
- Addressed an issue where a Gorgofex Wonder Weapon would spawn in the Dark Entity Containment after reloading a saved file in Reckoning.
- Addressed an issue where the Gorgofex Wonder Weapon will fire at full auto when the player mantles while charging the weapon in Reckoning.
Perks
- Addressed an issue where the Double Tap Machine purchase animation would eliminate zombies that were not in front of the machine.
Field Upgrades
- Adjusted Energy Mine's Turret augment to ignore enemy skin damage reduction.
- Addressed an issue where Aether Shroud's Group Shroud augment VFX would not play on the player being revived.
- Addressed an issue where Mister Peeks Field Upgrade would insta-kill any enemies.
GobbleGums
- Addressed an issue where the Announcer VO will not play when picking up Power-ups while Tactical Diffusion GobbleGum is active.
- Addressed an issue where players would lose ammo while having Free Fire GobbleGum active when stepping out of the Point of Power trap or after it deactivates.
Power-Ups
- Addressed an issue where the Mystery Box would disappear when bought at the end of a Fire Sale while another Fire Sale is activated.
Loot
- Addressed an issue where the S.A.M. Trial reward will not appear while the Exfil radio is active.
Enemies
- Addressed an issue where the ARC-XD Support Item would eliminate the Z-Rex instantly in Shattered Veil.
- Addressed an issue where S.A.M. would not end its laser attack when the eye is destroyed in Reckoning.
- Addressed a visual issue with zombies being launched from the Anti-Grav Personnel Launcher in Reckoning.
Challenges
- Addressed an exploit where Save/Load could be used to repeat Main Quest completion reward points for leaderboard events.
- Addressed an issue where eliminations with the Dragon's Breath attachment would not count toward Daily and Camo challenges.
UI
- The Arachnophobia sccessibility setting has been temporarily disabled while we investigate a related crash and will be re-enabled once the fix is released.
- Addressed an issue with Maintenance Klaus showing a red enemy icon on the map even though it is friendly in Reckoning.
- Addressed an issue where the weapon rarity would not be displayed correctly in the HUD after teleporting to Tower 3 in Reckoning.
- Players can now skip the cinematics after a Boss Fight in Reckoning.
Audio
- Addressed an issue where all players can hear the sound when one player is jumping into the Particle Accelerator in Reckoning.
- Addressed an issue where all players can hear the sound of a charged Gorgofex in Reckoning.
- Addressed various voice line issues.
Stability
- Addressed various stability issues.
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