
Season 3 Reloaded is about to begin in Black Ops 6 and Warzone, and a new set of patch notes has arrived. Apart from highlighting all the additions, the notes go over all the adjustments and major changes being implemented into the title.
While you wait for the mid-season update to go live, we have gathered all the notes so you can take a look.
Release date
The mid-season update for Black Ops 6 Season 3 is scheduled to come out on Thursday, May 1st at 9:00 AM PT (5:00 PM BST) for all platforms.
PC players can preload the update to have it ready once the update is out. On the other hand, the preload for console players will begin a few hours before its release.
Patch notes
Excluding all the additions already announced through the Call of Duty blog and promotional materials, here are the full patch notes for the Black Ops 6 Season 3 reloaded update:

Global
Movement
- Addressed an issue where slide to prone was not properly working with the Hybrid and Tap to Slide settings.
Weapons (Multiplayer and Zombies)
Assault Rifles
- Goblin Mk2
- Now has a Neck damage multiplier of 1.3x.
- Now has an Upper Torso damage multiplier of 1.1x.
- Now has an Upper Arm damage multiplier of 1.1x.
- Kilo 141
- Maximum Damage Range reduced from 0-31.8m to 0-26.7m.
- Medium Damage Range reduced from 31.9-55.9m to 26.8-55.9m.
- CR-56 AMAX
- Medium Damage Range damage reduced from 29 to 28.
SMGs
- C9
- Maximum Damage Range increased from 0-16m to 0-18.5m.
- Medium Damage Range 1 damage increased from 23 to 24.
- Medium Damage Range 1 range increased from 16.1-26.7m to 18.6-29.2m.
- Medium Damage Range 2 range increased from 26.8-38.1m to 29.3-40.6m.
- Minimum Damage Range increased from >38.1m to >40.6m.
- Vertical recoil penalty reduced from 40% to 20%.
- Saug
- Drop Time improved from 0.5s to 0.3s.
- Quick Drop Time (used for Fast Hands perk) improved from 0.4s to 0.2s.
Shotguns
- ASG-89
- Rate of Fire improvement increased from 3% to 5%.
LMGs
- PU-21
- Pre-Fire Delay is 20ms (unchanged).
- Attachments
- Fast Mag I
- Now reduces Pre-Fire Delay to 10ms (50% reduction).
- Fast Mag II
- Now removes Pre-Fire Delay (100% reduction).
- XMG
- Pre-Fire Delay is 33ms (unchanged).
- Attachments
- Fast Mag I
- Now reduces Pre-Fire Delay to 25ms (25% reduction).
- Fast Mag II
- Now reduces Pre-Fire Delay to 17ms (50% reduction).
- GPMG-7
- Pre-Fire Delay is 33ms (unchanged).
- Headshot multiplier increased from 1.15x to 1.2x.
- Attachments
- CHF Barrel
- Headshot multiplier increased from 1.25x to 1.35x.
- Feng 82
- Pre-Fire Delay is 25ms (unchanged).
- Attachments
- Fast Mag I
- Now reduces Pre-Fire Delay to 19ms (25% reduction).
Marksman Rifles
- Swat 5.56
- Maximum Damage Range reduced from 28 to 24.
- Tsarkov 7.62
- Rapid Fire
- Rate of Fire improvement increased from 4% to 9%.
- TR2
- View Kick Strength improved significantly.
Sniper Rifles
- HDR
- Maximum Damage Range damage increased from 102 to 104.
- Maximum Damage Range range reduced from 0-101.6m to 0-88.9m.
- Medium Damage Range added.
- Minimum Damage Range damage reduced from 99 to 95.
- Minimum Damage Range increased from >101.6m to >127m.
Special
- Nail Gun
- Addressed an issue where the Nail Gun was not centered when held in ADS.
Melee
- Kali Sticks
- Drop Time improved from 0.83s to 0.25s.
Multiplayer
Maps
- Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed.
Modes
- Addressed an issue where all players would not receive score for capturing a Headquarters.
- Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control.
Perks and Wildcards
- Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk.
- Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard.
Equipment
- Addressed some cases where explosive damage could be dealt through surfaces.
Scorestreaks
- Reduced score earned from Chopper Gunner Eliminations from 50 to 25.
Ranks + Prestige
- Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master.
- Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard.
Camos
- A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class.
Mastery Badges
- Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel.
- Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist.
- Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel.
Challenges and Medals
- Addressed an issue where players could earn the Wall Bang Medal when killing a teammate in modes where friendly fire is enabled.
- Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition.
UI
Party Size Warnings
- Added a warning icon and information for party sizes that are incompatible with a playlist
Ranked Play
- Rejoin
- Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match.
- Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches.
Stability
- Addressed various stability issues.
Zombies
Maps
- Shattered Veil
- General
- Increased rewards from the “Fog Rolling In” Easter Egg.
- Fixed visual glitches caused by the “Fog Rolling In” Easter Egg.
- Addressed an issue that prevented players from taking damage from the Microwave Trap.
- Updated the UI on the Teleporter Prompt to match other Teleporters.
- Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side.
- Addressed a visual issue with a tree in the Motor Court.
- Addressed an issue with some floating jerrycans in the Distillery.
- Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap.
- Main Quest
- Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it.
- Addressed an issue where the player would need to pick up the Sconce again after loading a save.
- Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed.
- Weapons
- Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg.
- Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person.
- Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas.
- Enemies
- Addressed an issue where loading a save would restore armor on damaged Elder Disciples.
- Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended.
- Addressed an issue that could prevent Doppleghasts from tracking the player.
- Addressed an issue where an Abomination could spawn before the round started when loading a save.
- Final Encounter
- Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen.
- Addressed an issue where the boss could move the player around while downed.
- Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs.
- Addressed an issue where some visual particle effects would remain after skipping the cutscene.
- Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss.
- Terminus
- Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Ejection.
- Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions.
- Liberty Falls
- Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions.
- Citadelle des Morts
- Directed Mode
- Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall.
- The Tomb
- Addressed some locations that would be considered out of bounds when placing equipment.
- Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round.
Weapons
- Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool.
- Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off.
- Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game.
Perks
- General
- Addressed an issue that allowed players to duplicate perks.
- Double Tap
- Double Jeopardy Augment
- Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots.
Equipment
- Stim Shot
- Removed the text “Recharges on a cooldown.” from the description.
Field Upgrades
- Tesla Storm
- Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied.
Support
- Death Machine
- Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine.
- Mangler Cannon
- Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1.
- LDBR
- Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable.
- Mutant Injection
- Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously.
GobbleGums
- Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds.
- Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds.
- Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round.
- Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum.
- Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly.
Loot
- Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate.
UI
- Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab.
- Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save.
- Addressed an issue that could prevent the Exfil Timer from appearing.
- Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies.
Graphics
- Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear.
- Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects.
- Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4.
Audio
- Shattered Veil
- Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest.
- Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person.
- Addressed an issue that prevented Operator callouts when pinging the teleporter.
Stability
- Addressed various stability issues.
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